Simulate cassette tape audio profiles using FFmpeg
11–20 of 82 posts
Re: Simulate cassette tape audio profiles using FFmpeg
#12Can this be modeled with Neural Amp Modeler (open source) and Tone 3000 like a Space or a Pedal or an Outboard? https://www.tone3000.com/amalgamaudio
Available as a (free) DSP: https://chowdsp.com/products.html#tape
Re: Simulate cassette tape audio profiles using FFmpeg
#13Can this be modeled with Neural Amp Modeler (open source) and Tone 3000 like a Space or a Pedal or an Outboard? https://www.tone3000.com/amalgamaudio
Re: Simulate cassette tape audio profiles using FFmpeg
#14Can this be modeled with Neural Amp Modeler (open source) and Tone 3000 like a Space or a Pedal or an Outboard? https://www.tone3000.com/amalgamaudio
You might want to have a look at https://github.com/jatinchowdhury18/AnalogTapeModel Available as a (free) DSP: https://chowdsp.com/products.html#tape
> CHOW Tape is an analog tape machine physical model, originally based on the Sony TC-260. The current version can be used to emulate a wide variety of reel-to-reel tape machines. Feel free to build and use for your own enjoyment.
> CHOW Tape is currently available in the following formats: VST, VST3, AU, AAX, AUv3, CLAP, LV2, Standalone plugin
That's like all of the DAW/DSP plugin formats.
Hopefully BespokeSynth VST3/LV2/CLAP plug-in hosting on Linux w/ Pipewire will be stable for it.
I found ToobAmp, which has a Neural Amp Modeler plug-in and also "TooB ML Amplifier" Artificial-Intelligence/Machine-Learning-based emulation of a number of different guitar amps and overdrive/distortion pedals based on Jatin Chowdhury's ML Amplifier library" https://github.com/rerdavies/ToobAmp
Re: Simulate cassette tape audio profiles using FFmpeg
#15Can this be modeled with Neural Amp Modeler (open source) and Tone 3000 like a Space or a Pedal or an Outboard? https://www.tone3000.com/amalgamaudio
You might want to have a look at https://github.com/jatinchowdhury18/AnalogTapeModel Available as a (free) DSP: https://chowdsp.com/products.html#tape
LTSpice Guitar Pedals : A collection of LTspice simulations of classic guitar pedals, useful for studying, modifying, and experimenting with analog circuits. https://github.com/cushychicken/ltspice-guitar-pedals
spiceAmp : An analog guitar amplifier simulator based on SPICE, designed to model tube amp circuits with high fidelity. https://github.com/olegkapitonov/spiceAmp
LiveSPICE : A real-time SPICE circuit simulator that lets you play audio through virtual analog circuits, making it possible to prototype and audition pedals and amplifiers interactively. https://github.com/dsharlet/LiveSPICE
Re: Simulate cassette tape audio profiles using FFmpeg
#16How would one go about determining what effect to add for each cassette type? I don't know much about cassettes, I'm curious if this was something that could be done by ear or if these are commonly held opinions about the sound of each tape. Again knowing nothing about tape, if I were tasked with this I would probably try to record the same audio to each of the tapes and then compare it with the original.
Similar to how the different film stocks affected the look of the image, the different tape formats would effect the sound similarly. Crudely explained, the more light brown the tape, the more noisy it would be. The darker the tape, the cleaner it could be. If you like the sound of someone standing behind you constantly saying shhhhhhhhhhhhhhhhhhhh, then choose a brown tape. By now, the audiophiles have lots of profi…
Re: Simulate cassette tape audio profiles using FFmpeg
#17Earlier quoted context omitted.
You might want to have a look at https://github.com/jatinchowdhury18/AnalogTapeModel Available as a (free) DSP: https://chowdsp.com/products.html#tape
From https://github.com/jatinchowdhury18/AnalogTapeModel : > CHOW Tape is an analog tape machine physical model, originally based on the Sony TC-260. The current version can be used to emulate a wide variety of reel-to-reel tape machines. Feel free to build and use for your own enjoyment. > CHOW Tape is currently available in the following formats: VST, VST3, AU, AAX, AUv3, CLAP, LV2, Standalone plugin That's like al…
Re: Simulate cassette tape audio profiles using FFmpeg
#18What is "wow"?
Wow was slow speed variations (under 4Hz). Flutter was quicker warbles.
Both were caused mechanically. The rubber wheel - pinch roller - that moved the tape might not be perfectly circular, the motor that pulled the reels might be uneven, and the tape case sometimes pressed on the tape reels causing variable friction.
Analog media really were a bit crap. I get the creative distortion idea, but even so - ewww. I'm so happy these kinds of imperfections are optional now, and not baked into music distribution systems as an expected flaw.
Re: Simulate cassette tape audio profiles using FFmpeg
#19Re: Simulate cassette tape audio profiles using FFmpeg
#20What is "wow"?
Half of wow and flutter. The tape speed wasn't perfectly constant, so the pitch wobbled. Wow was slow speed variations (under 4Hz). Flutter was quicker warbles. Both were caused mechanically. The rubber wheel - pinch roller - that moved the tape might not be perfectly circular, the motor that pulled the reels might be uneven, and the tape case sometimes pressed on the tape reels causing variable friction. Analog medi…
But ya ya, old man yells at clouds, I know.
I still record to tape, it's a lot of fun (cassette tape)! There are a bunch of problems to solve that take away from "just being creative" but I don't mind it. Part of that is that it's a forcing factor to improve musicianship because punching in on those consumer four-track machines doesn't really work (even though they have the capability).