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NerdLens: Mirror your computer with cardboard VR

github.com

11–13 of 13 posts

Re: NerdLens: Mirror your computer with cardboard VR

#11

I don't understand: why would anyone strap their phone to their face? What problem does this solve?

As the readme says,

> No expensive headset. No cloud streaming. Just a phone, a cardboard viewer, and an arguably unreasonable amount of curiosity.

Even a cheap dedicated VR headset is hundreds of dollars. Cardboard is cheap.

Re: NerdLens: Mirror your computer with cardboard VR

#12
post #6

> sends ... in ... JPEG frames uh-oh

I had a quick glance at source. Base64 and TCP? There's certainly room for a quicker protocol and delta streaming with adaptive bitrate. I reckon Fable could get that implemented quite fast.

Unity dependency seems required for cardboard vr? Is that library worth the bloat?

Re: NerdLens: Mirror your computer with cardboard VR

#13
post #6

> sends ... in ... JPEG frames uh-oh

I had a quick glance at source. Base64 and TCP? There's certainly room for a quicker protocol and delta streaming with adaptive bitrate. I reckon Fable could get that implemented quite fast. Unity dependency seems required for cardboard vr? Is that library worth the bloat?

This was originally implemented wayyy before AI got good; I just never bothered to package it for HN until today.

Also, it was an excuse to learn Unity :P

A faster streaming protocol is definitely up next though

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