I just do gcc -O3 and get SIMD without having to learn it
In the article, Mitchel mentions how this doesn’t always work. In fact, as someone who’s worked in compiler development, I can say it’s a small miracle when it does work.
Everyone should know SIMD
11–20 of 263 posts
Re: Everyone should know SIMD
#12Earlier quoted context omitted.
auto-vectorization is not nearly as good as you would hope it to be. The best SIMD optimizations likely require changing your data format from AoS to SoA.
The one feature in Jonathan Blow's Jai language I really envy is a a single keyword to switch AoS to SoA and visa-versa at comptime
Re: Everyone should know SIMD
#13I just do gcc -O3 and get SIMD without having to learn it
auto-vectorization is not nearly as good as you would hope it to be. The best SIMD optimizations likely require changing your data format from AoS to SoA.
Re: Everyone should know SIMD
#14- some builtins purport to work on simd vectors but actually just unpack the vectors and do their work per-element (e.g. running `@sin()` on a `@Vector(4, f32)` will unpack the vector, run `@sin()` 4 times, and then pack it back into a vector).
- a lot of `std.math` is scalar-only (some functions support vectors, though, and i've got a pr open for one of them and plan to do more).
- i'm certainly missing some intrinsics that i get from xmmintrin.h (rcp, rsqrt, few others).
in general though i'm finding it pretty capable.
mitchell, i know you hang around some of these comments sometimes – i noticed that in ghostty you bring in some c++ libs to do the simd heavy lifting for you. any plans to port that to zig? anything missing from the language or libs that's preventing it?
Re: Everyone should know SIMD
#15Re: Everyone should know SIMD
#16i was having a conversation with a friend recently about simd in zig (which i have recently picked up and been having a pretty good time with). i find that simd writes decently well, though there's a few weird things: - some builtins purport to work on simd vectors but actually just unpack the vectors and do their work per-element (e.g. running `@sin()` on a `@Vector(4, f32)` will unpack the vector, run `@sin()` 4 ti…
hi im here
> i noticed that in ghostty you bring in some c++ libs to do the simd heavy lifting for you. any plans to port that to zig? anything missing from the language or libs that's preventing it?
No plans to port it. For others, this is referencing highway: https://github.com/google/highway
The major limitation of Zig's vectors is that they're compile-time only. So if you're building redistributed software that compiles for a baseline CPU target, it won't be as optimized as it could be for YOUR possible machine.
Highway compiles our SIMD modules for different hardware configurations and at startup does a CPUID fingerprint to figure out which to load. That way even baseline has AVX512 etc. implementations, and we just activate the right one at runtime.
We only use Highway for our hottest hot paths that we feel benefit from that specialization.
No plans to port that (although, I spent hundreds of dollars and slop-forked it into Zig with the help of this good boy GPT and it worked great actually, but I didn't want to maintain it).
Re: Everyone should know SIMD
#17Re: Everyone should know SIMD
#18i was having a conversation with a friend recently about simd in zig (which i have recently picked up and been having a pretty good time with). i find that simd writes decently well, though there's a few weird things: - some builtins purport to work on simd vectors but actually just unpack the vectors and do their work per-element (e.g. running `@sin()` on a `@Vector(4, f32)` will unpack the vector, run `@sin()` 4 ti…
> mitchell, i know you hang around some of these comments sometimes hi im here > i noticed that in ghostty you bring in some c++ libs to do the simd heavy lifting for you. any plans to port that to zig? anything missing from the language or libs that's preventing it? No plans to port it. For others, this is referencing highway: https://github.com/google/highway The major limitation of Zig's vectors is that they're co…
it's interesting – i've found that zig tends to extend my vectors to the native width of the platform and then operate on them there. e.g. i had a `@Vector(2, f32)` that i was using as a demo and the generated assembly was promoting it to 256 bits and using avx2 instructions on it!
Re: Everyone should know SIMD
#19Earlier quoted context omitted.
> mitchell, i know you hang around some of these comments sometimes hi im here > i noticed that in ghostty you bring in some c++ libs to do the simd heavy lifting for you. any plans to port that to zig? anything missing from the language or libs that's preventing it? No plans to port it. For others, this is referencing highway: https://github.com/google/highway The major limitation of Zig's vectors is that they're co…
ahaaa, yeah, i don't personally do any runtime switching but i hear that as a deal-breaker from other folks. it's interesting – i've found that zig tends to extend my vectors to the native width of the platform and then operate on them there. e.g. i had a `@Vector(2, f32)` that i was using as a demo and the generated assembly was promoting it to 256 bits and using avx2 instructions on it!
oh interesting. though i suspect that isn't zig and thats llvm.
Re: Everyone should know SIMD
#20I don’t know zig syntax, but wouldn’t it be possible to put this common pattern into a macro and simplify it to mostly a lambda on V?