The should have used Mario Kart as one of the non-violent games, that would have ruined their hypothesis.
Violent Video Games: More Playing Time Equals More Aggression
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Re: Violent Video Games: More Playing Time Equals More Aggression
#12Re: Violent Video Games: More Playing Time Equals More Aggression
#13I'm curious how much of these was simply being primed to be competitive. Were the test subjects competing against actual humans in the nonviolent video games? The violent video games add a form of personal feel to the game, regardless of whether you are playing against the computer or other people it certainly feels like you're fighting other beings. I wonder if that prompts a higher competitive drive.
This was my thought as well. Competitive video games cause aggressive behavior, not violent video games. It's the adrenaline. It's something you get from a high level competition, but something you don't get slaughtering thousands of zombies with a virtual chainsaw.
Re: Violent Video Games: More Playing Time Equals More Aggression
#14I have a bias here. I love video games and I've never truly believed they have serious detrimental effects on mental health. I'm also not an expert of psychology, but I know of at least two psychologists that are studying this and coming to the conclusion that video games have positive results. http://www.ted.com/talks/daphne_bavelier_your_brain_on_video... http://psych.utoronto.ca/users/spence/Research_Games.html An…
Re: Violent Video Games: More Playing Time Equals More Aggression
#15What type of fairyland is Bushman living in? The world IS in fact a violent and hostile place. Our origins are rooted in competition and blood.
Re: Violent Video Games: More Playing Time Equals More Aggression
#16I have a bias here. I love video games and I've never truly believed they have serious detrimental effects on mental health. I'm also not an expert of psychology, but I know of at least two psychologists that are studying this and coming to the conclusion that video games have positive results. http://www.ted.com/talks/daphne_bavelier_your_brain_on_video... http://psych.utoronto.ca/users/spence/Research_Games.html An…
Yeah, that just sounded like basic priming; the act of participating in something causes it and related things to be at the forefront of your mind for a little while. I'm sure they could have been primed to favor cute kitty-related outcomes if desired. That didn't sound specific to violence.
Re: Violent Video Games: More Playing Time Equals More Aggression
#17Re: Violent Video Games: More Playing Time Equals More Aggression
#18I have a bias here. I love video games and I've never truly believed they have serious detrimental effects on mental health. I'm also not an expert of psychology, but I know of at least two psychologists that are studying this and coming to the conclusion that video games have positive results. http://www.ted.com/talks/daphne_bavelier_your_brain_on_video... http://psych.utoronto.ca/users/spence/Research_Games.html An…
Since you've mentioned you're biased against the findings, what do you think it would take to convince you of their findings? What would they have to demonstrate for you that their conclusions were valid?
Re: Violent Video Games: More Playing Time Equals More Aggression
#19“People who have a steady diet of playing these violent games may come to see the world as a hostile and violent place” What type of fairyland is Bushman living in? The world IS in fact a violent and hostile place. Our origins are rooted in competition and blood.
Re: Violent Video Games: More Playing Time Equals More Aggression
#20Let me guess: the control group was playing Scrabble, not Cowboys and Indians.