Hey everyone! I'm Alex, one of the founders of Pantograph. We've spent the last six months building a pretty smart Minecraft model, coming soon to a server near you! We trained it on about 500k hours of Minecraft videos, and it learned how to fight creepers, build walls and other structures, and explore to find visual goals. We're considering putting up a public API for larger models like this one, let us know if you…
A General Goal-Conditioned Minecraft Model
11–16 of 16 posts
Re: A General Goal-Conditioned Minecraft Model
#12Reminds me of Google's AI Dreamer that could mine diamonds in Minecraft ( https://www.scientificamerican.com/article/google-deepmind-t... ) or OpenAI training on video to play Minecraft ( https://openai.com/index/vpt/ )
Very much inspired by those papers! One of the things that's interesting about our model is it's goal-conditioned, so it can do any task at inference time without training on it. We had a lot of fun making eval environments after we trained the model trying to find interesting things it can do, and that was all after we trained the model. More like prompting an LLM. (Versus Dreamer, which needs to be trained on a han…
Re: A General Goal-Conditioned Minecraft Model
#13Hey everyone! I'm Alex, one of the founders of Pantograph. We've spent the last six months building a pretty smart Minecraft model, coming soon to a server near you! We trained it on about 500k hours of Minecraft videos, and it learned how to fight creepers, build walls and other structures, and explore to find visual goals. We're considering putting up a public API for larger models like this one, let us know if you…
In its current state, do you think it can handle non-vanilla Minecraft tasks like interacting with custom UI's, running commands, or doing other unusual tasks in the world?
Re: A General Goal-Conditioned Minecraft Model
#14Hey everyone! I'm Alex, one of the founders of Pantograph. We've spent the last six months building a pretty smart Minecraft model, coming soon to a server near you! We trained it on about 500k hours of Minecraft videos, and it learned how to fight creepers, build walls and other structures, and explore to find visual goals. We're considering putting up a public API for larger models like this one, let us know if you…
Hi Alex! I'm Ryan, I run a Minecraft theme park recreation server. While our gamemode is very far from vanilla Minecraft (it plays more like a MMORPG), I've been interested in standing up a model like this to help automate agentic testing of new software features in my monolith Bungee/Paper codebase. In its current state, do you think it can handle non-vanilla Minecraft tasks like interacting with custom UI's, runnin…
Re: A General Goal-Conditioned Minecraft Model
#15Hey everyone! I'm Alex, one of the founders of Pantograph. We've spent the last six months building a pretty smart Minecraft model, coming soon to a server near you! We trained it on about 500k hours of Minecraft videos, and it learned how to fight creepers, build walls and other structures, and explore to find visual goals. We're considering putting up a public API for larger models like this one, let us know if you…
I would love to be able to add one of these bots to my Minecraft server! I’ve got a family server and we’ve been talking about how to get an AI in there for a while. I tried out some open source harnesses to allow a generic LLM to join, but none of theme were particularly good.
Re: A General Goal-Conditioned Minecraft Model
#16Earlier quoted context omitted.
Very much inspired by those papers! One of the things that's interesting about our model is it's goal-conditioned, so it can do any task at inference time without training on it. We had a lot of fun making eval environments after we trained the model trying to find interesting things it can do, and that was all after we trained the model. More like prompting an LLM. (Versus Dreamer, which needs to be trained on a han…
How does this compare to non-stochastic, non-ML AI in games currently?