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MoonBASIC: A modern BASIC for building 2D and 3D games

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11–20 of 29 posts

Re: MoonBASIC: A modern BASIC for building 2D and 3D games

#13
Very cool - I made my first game in BASIC over 25 years ago and now I'm still making games - I've been looking for a good BASIC to help teach my kids programming because pygame, scratch, roblox lua, all have unique issues that make it either too overwhelming or smooth over the important bits too much to be really useful. Hopefully this will be it - if there are good examples or can port old BASIC games to it.

Re: MoonBASIC: A modern BASIC for building 2D and 3D games

#14
I used to love posts like this. I even wrote my own basic runtime environment back in the day. But lately, because of AI, I've completely lost interest in this kind of stuff.

I don't say that lightly. I've been coding since I was 11 and loved every minute of it. I'm 52 now, and once I fully gave in to using AI, I pretty much stopped writing code myself.

Has anyone else felt like they've lost that spark?

Re: MoonBASIC: A modern BASIC for building 2D and 3D games

#15

I used to love posts like this. I even wrote my own basic runtime environment back in the day. But lately, because of AI, I've completely lost interest in this kind of stuff. I don't say that lightly. I've been coding since I was 11 and loved every minute of it. I'm 52 now, and once I fully gave in to using AI, I pretty much stopped writing code myself. Has anyone else felt like they've lost that spark?

1. Nobody is forcing you to use AI. You can build cool stuff slower by hand. There are benefits, even. You can just..stop

2. This is full of "co-authored with cursoragent" so this is ..not (1) lol so who cares

Re: MoonBASIC: A modern BASIC for building 2D and 3D games

#17

I used to love posts like this. I even wrote my own basic runtime environment back in the day. But lately, because of AI, I've completely lost interest in this kind of stuff. I don't say that lightly. I've been coding since I was 11 and loved every minute of it. I'm 52 now, and once I fully gave in to using AI, I pretty much stopped writing code myself. Has anyone else felt like they've lost that spark?

Not really. Like you I also started coding in BASIC at an early age, though I'm 10 years behind you in "age" but probably 10 years ahead of you, only because I grew up in a 3rd-world country where we ourselves were behind the rest of the 1st/2nd nations

That being said however, no, i don't feel like I've lost the "spark" at all. Sure, I no longer care that much about the "writing of the code" itself, but you just end up shifting your focus to the creative side of thigns, content creating and driving.

That's still interesting. AI can't (yet?) replace this.

Re: MoonBASIC: A modern BASIC for building 2D and 3D games

#19

I used to love posts like this. I even wrote my own basic runtime environment back in the day. But lately, because of AI, I've completely lost interest in this kind of stuff. I don't say that lightly. I've been coding since I was 11 and loved every minute of it. I'm 52 now, and once I fully gave in to using AI, I pretty much stopped writing code myself. Has anyone else felt like they've lost that spark?

For me the spark is reinvigorated. I can try ideas before I didn’t have the time for, prototype and test and only pursue what proves to be worth the time.

Re: MoonBASIC: A modern BASIC for building 2D and 3D games

#20

I used to love posts like this. I even wrote my own basic runtime environment back in the day. But lately, because of AI, I've completely lost interest in this kind of stuff. I don't say that lightly. I've been coding since I was 11 and loved every minute of it. I'm 52 now, and once I fully gave in to using AI, I pretty much stopped writing code myself. Has anyone else felt like they've lost that spark?

I am torn because on one hand now I have the superpowers to actually implement more complex projects, say a Gameboy emulator, on the other hand I lost the desire to do so because what's the point? As a consumer of software and blogs it is similar because a new BASIC for games just no longer is that interesting when I could vibe code it up myself. It's a bit schizophrenic, I guess ... for instance when you see the clearly formatted README files that's supposed to be a good thing and it certainly is but it is also a bit of a turn-off.
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