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Kode Dot Programmable pocket device for makers, pentesters and geeks

kode.diy

11–20 of 39 posts

Re: Kode Dot Programmable pocket device for makers, pentesters and geeks

#11
Very long-time lurker here; I made an account specifically to say what I am about to say:

I am so sick of gameboy-style devices only ever having two buttons without a start, select or literally anything else.

Playdate did the same thing and it makes games really super infuriating because nobody wants to perform a hadouken just to open a gosh-darn pause menu.

I'm exaggerating of course but good lord please just give me a dedicated pause button.

Re: Kode Dot Programmable pocket device for makers, pentesters and geeks

#12
post #3

Why would you use this compared to the M5 stack which kind of does the same thing? This just looks like it's packaged in a "cuter" sense.

If it takes cute packaging to get people into it, so be it. This seems like a great project. The more the merrier

Re: Kode Dot Programmable pocket device for makers, pentesters and geeks

#13
Their main selling point is that "most projects die in the setup: a screen, buttons, power and sensors to wire up before you can even begin". With their product, you get plug-and-play blocks for everything. But that idea has been tried many times before. It's Aduino "shields", Beaglebone "capes", an entire ecosystem of Raspberry Pi accessories, etc.

Maybe it'll take off this time around, especially if they can make it cute enough, but at nearly $200 for the base device, I think they're gonna face an uphill battle. I still wish them well.

Re: Kode Dot Programmable pocket device for makers, pentesters and geeks

#14

Very long-time lurker here; I made an account specifically to say what I am about to say: I am so sick of gameboy-style devices only ever having two buttons without a start, select or literally anything else. Playdate did the same thing and it makes games really super infuriating because nobody wants to perform a hadouken just to open a gosh-darn pause menu. I'm exaggerating of course but good lord please just give m…

I don't think this is for gaming. It has arrows plus two buttons, probably for conceptual equivalents to "tap/click/enter" and "back/escape".

If you want a DIYish handheld for gaming there are much better options on the market.

Re: Kode Dot Programmable pocket device for makers, pentesters and geeks

#15

Very long-time lurker here; I made an account specifically to say what I am about to say: I am so sick of gameboy-style devices only ever having two buttons without a start, select or literally anything else. Playdate did the same thing and it makes games really super infuriating because nobody wants to perform a hadouken just to open a gosh-darn pause menu. I'm exaggerating of course but good lord please just give m…

I don't think this is for gaming. It has arrows plus two buttons, probably for conceptual equivalents to "tap/click/enter" and "back/escape". If you want a DIYish handheld for gaming there are much better options on the market.

Not to be rude but the page literally says "Browse what the community ships: games, tools and toys. Run them on your Kode Dot."

Re: Kode Dot Programmable pocket device for makers, pentesters and geeks

#16

Earlier quoted context omitted.

I don't think this is for gaming. It has arrows plus two buttons, probably for conceptual equivalents to "tap/click/enter" and "back/escape". If you want a DIYish handheld for gaming there are much better options on the market.

Not to be rude but the page literally says "Browse what the community ships: games, tools and toys. Run them on your Kode Dot."

Perhaps I should have written "I don't think this is well suited for gaming, despite the marketing copy"

Re: Kode Dot Programmable pocket device for makers, pentesters and geeks

#17

Very long-time lurker here; I made an account specifically to say what I am about to say: I am so sick of gameboy-style devices only ever having two buttons without a start, select or literally anything else. Playdate did the same thing and it makes games really super infuriating because nobody wants to perform a hadouken just to open a gosh-darn pause menu. I'm exaggerating of course but good lord please just give m…

What? Playdate absolutely has a menu button.

Re: Kode Dot Programmable pocket device for makers, pentesters and geeks

#19
post #2

Price is too steep. Cardputer is 30 bucks.

There can be other valid usecases than yours where the price is not an issue. And surely you are aware of the challenges of supply+demand and the issue of using offshore labor... that means most products made ethically and at low volumes are inherently going to be expensive. This has NFC built-in which is something I've been looking for for a long time, there are no other ready-made programmable devices on the market…

I'm an NFC enthusiast as well! Technically the flipper zero meets your criteria, but I'm guessing there's something else about it that doesn't quite meet up to your needs. When you say programmable, although the Flipper zero is "programmable", it's more like apps and you don't have full control over the device, which could be a limiting factor for whatever you're doing.

Re: Kode Dot Programmable pocket device for makers, pentesters and geeks

#20

Their main selling point is that "most projects die in the setup: a screen, buttons, power and sensors to wire up before you can even begin". With their product, you get plug-and-play blocks for everything. But that idea has been tried many times before. It's Aduino "shields", Beaglebone "capes", an entire ecosystem of Raspberry Pi accessories, etc. Maybe it'll take off this time around, especially if they can make i…

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