Earlier quoted context omitted.
Disney doesn't share. It's an ad, nothing more, sadly. It's worthwhile reading on Disney and IP. It's like Microsoft on software but way broader. Arguably impressive research results but with sadly only motivate by capturing value.
It's an ad for people, for staff capable of that type of work. Very few can do that type of work these days.
Neural Render Proxies for Interactive and Differentiable Lighting
11–14 of 14 posts
Re: Neural Render Proxies for Interactive and Differentiable Lighting
#12Earlier quoted context omitted.
Aren't they a faster, lower fidelity model, like all models?
It is a faster, lower fidelity model. but it's not JUST a faster, lower fidelity model. The new model can be queried in new ways. The encoding from the RenderMan scene into the neural proxy allows for differentiable relighting. Once you have differentiability, you can find out what inputs create a desired output with gradient descent, instead of trying every possible input. Neural proxies are also much, much faster f…
Re: Neural Render Proxies for Interactive and Differentiable Lighting
#13I am subscribed to the Disney research channel, and I see really cool stuff there all the time. its usually a bummer though when I find no public repo or code is available for their stuff. Every time feels like blue balled....
These days with LLMs, can't you get just ask the AI to do a reproduction if you really like the research?
Re: Neural Render Proxies for Interactive and Differentiable Lighting
#14I am subscribed to the Disney research channel, and I see really cool stuff there all the time. its usually a bummer though when I find no public repo or code is available for their stuff. Every time feels like blue balled....
These days with LLMs, can't you get just ask the AI to do a reproduction if you really like the research?
Though it's not just "ask" in the one-shot prompt sense, but more in the "over the course of a few days" sense.