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Getting Creative with Perlin Noise Fields

sighack.com

11–20 of 32 posts

Re: Getting Creative with Perlin Noise Fields

#13
Really nice exploration, and their other posts are interesting too!

We used Perlin noise for demos of our Golang/BubbleTea terminal Glyph heatmap widget and then later with our Picture widget.

Live WASM demos of the Golang terminal programs:

https://nimblemarkets.github.io/ntcharts/demos/heatmap-perli...

https://nimblemarkets.github.io/ntcharts/demos/heatpicture-p... Press 't' to switch between glyph/image modes

Re: Getting Creative with Perlin Noise Fields

#15
post #8

Author here. I wrote this many years ago (2017?) while exploring techniques to create art that I could put up on my walls :-) If you enjoyed this article there are more similar ones linked on the main page: https://sighack.com/

Iteration 19 is particularly beautiful if you look at it with polarized glasses, it almost looks like a 3d effect.

Re: Getting Creative with Perlin Noise Fields

#17
If you have played Minecraft, you have a pretty good idea what kind of things Perlin Noise can generate. Maybe not the structures but definitely the terrain is generated by Perlin noise. (At least it was in the 1.4.7 days when I was in the code.)

Re: Getting Creative with Perlin Noise Fields

#18
Generative artist here: the beautiful thing about this exploration is that these techniques can be applied to ANY vector field, whether they originate in random noise or global simulations.

The reason these add so much visual interest to a simple noise function is that each pixels color now relies on many more of the random values. Generative art blossoms with this extra computational effort.

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