OpenFOV – Webcam head tracking for iRacing
11–20 of 70 posts
Re: OpenFOV – Webcam head tracking for iRacing
#12Cool to see this, it's a cool in-between step for not having additional wraparound screens or a VR headset. I used to run a similar software[1] for when I was really into playing F1 racing games. However one of the problems I found was the initial disconnect in your head and eye movement that took some getting used to. For example, if you want to look left to see an upcoming turn, naturally your eyes move before your…
It's completely replaced my TrackIR 5, since it averts the need to wear headphones and dig out the tracking bracket every time I want to use it, and the accuracy feels about the same.
I found head tracking pretty much becomes second-nature after a while - to the point at which it feels weird to play first-person sims without it. Not quite as fancy as VR, but much more comfortable and much more practical.
Re: OpenFOV – Webcam head tracking for iRacing
#13Re: OpenFOV – Webcam head tracking for iRacing
#14Wouldn't it be better to use head tracking to get the position of the head relative to the monitor, so the monitor behaves like a window? Like in Johnny Lee's classic Wii demo [1]. The way it currently works (rotating the view upon head rotation) doesn't really make sense because a monitor is not a head mounted display. 1: https://youtube.com/watch?v=Jd3-eiid-Uw
And yet, sim players are using it. Players want to use small headmovements to simulate large head movements ingame. It seems to work.
Re: OpenFOV – Webcam head tracking for iRacing
#15Re: OpenFOV – Webcam head tracking for iRacing
#16when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment
Re: OpenFOV – Webcam head tracking for iRacing
#17Re: OpenFOV – Webcam head tracking for iRacing
#18when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment
Re: OpenFOV – Webcam head tracking for iRacing
#19Wouldn't it be better to use head tracking to get the position of the head relative to the monitor, so the monitor behaves like a window? Like in Johnny Lee's classic Wii demo [1]. The way it currently works (rotating the view upon head rotation) doesn't really make sense because a monitor is not a head mounted display. 1: https://youtube.com/watch?v=Jd3-eiid-Uw
Re: OpenFOV – Webcam head tracking for iRacing
#20when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment