As a reminder, it was far more difficult to "ship an update" for games in 1995. The web was just getting started. Games showed up on CDs, often bought off shelves, in actual stores.
I always think about how relatively bug-free older games like GTA San Andreas are, since if they ship with some game breaking bug it's pretty much permanent. You could say this about software in general, but with games, especially non-linear ones I'd imagine there'd be more edge cases involved (I've never developed a full game myself, so I can only speculate). In paper mario 64 (20001), there was a game breaking bug…
Now I personally wait at least 6 months because I can't fucking STAND broken games. However the market has spoken: gamers at large don't give a shit.