I would summarize it thusly: Rust is roughly as performant as C. This matches my experience and Rust is more ergonomic than C in many regards. The caveat is that modern C++ is notably more performant than C and by implication Rust. This also matches my experience for both C and Rust. I think most of this is attributable to the ergonomics of compile-time expressiveness. C++ can effortlessly do things that require moun…
Is C++ more performant than C? I find this hard to believe. C++ does not have any construct that cannot be replicated, or is not common, in C. The only candidate is using virtualization and void* pointers instead of monomorphized generics which some C code does for the lack of better options, but that's not a problem in Rust as well. If anything, Rust has the potential to be more performant than C due to its aliasing…
Performance of Rust Language [pdf]
11–20 of 146 posts
Re: Performance of Rust Language [pdf]
#12Rust is in an awkward position of being already complicated enough that adding proofs for skipping bounds checks probably will not happen for a long time, even though this kind of low-level operation is where a lot of optimisation is lost. Compounding on this, Rust is also unstable underneath, since there is no public, stable contract for carrying high-level semantics from HIR into MIR. Because these high-level invar…
Not sure if I'm just out of the loop, but I'm having a hard time following this line of reasoning. Why is a public and/or stable contract needed to carry high-level semantics from HIR to MIR? Neither seems necessary to me; from what I understand HIR and MIR are rustc-internal so public contracts shouldn't matter, and the lack of stability means the Rust devs aren't precluded by backwards compatibility from modifying the IRs to add the ability to carry such invariants.
Re: Performance of Rust Language [pdf]
#13I would summarize it thusly: Rust is roughly as performant as C. This matches my experience and Rust is more ergonomic than C in many regards. The caveat is that modern C++ is notably more performant than C and by implication Rust. This also matches my experience for both C and Rust. I think most of this is attributable to the ergonomics of compile-time expressiveness. C++ can effortlessly do things that require moun…
Is C++ more performant than C? I find this hard to believe. C++ does not have any construct that cannot be replicated, or is not common, in C. The only candidate is using virtualization and void* pointers instead of monomorphized generics which some C code does for the lack of better options, but that's not a problem in Rust as well. If anything, Rust has the potential to be more performant than C due to its aliasing…
In Twitter a user explained me that it is common in embedded space.
You do not need the OOP, RTTI, exceptions.
Like C with most use cases of preprocessor replaced by generic programming.
Re: Performance of Rust Language [pdf]
#14Rust is in an awkward position of being already complicated enough that adding proofs for skipping bounds checks probably will not happen for a long time, even though this kind of low-level operation is where a lot of optimisation is lost. Compounding on this, Rust is also unstable underneath, since there is no public, stable contract for carrying high-level semantics from HIR into MIR. Because these high-level invar…
The overhead of bounds checking varies a lot. In the common case it's negligible (few percents), but in some cases, depending on what you build, it can go up to even 20%. And if it prevents autovectorization it can cost even more. There are techniques to minimize the perf loss, though (safely), and of course you can use unsafe code. If you do it smartly, in the vast majority of cases bound checks do not matter (in fa…
Re: Performance of Rust Language [pdf]
#15Earlier quoted context omitted.
Is C++ more performant than C? I find this hard to believe. C++ does not have any construct that cannot be replicated, or is not common, in C. The only candidate is using virtualization and void* pointers instead of monomorphized generics which some C code does for the lack of better options, but that's not a problem in Rust as well. If anything, Rust has the potential to be more performant than C due to its aliasing…
C++ you get templated generic algorithms that in practice no one really does with C because macros suck too much. So in C typically you'd have a runtime generic routine that doesn't inline. A classic example here is qsort() vs std::sort().
> The only candidate is using virtualization and void* pointers instead of monomorphized generics which some C code does for the lack of better options, but that's not a problem in Rust as well.
But in fact, if speed is a concern to you, even in C you will use "templated" sorting (via macros or code generation).
Re: Performance of Rust Language [pdf]
#16Earlier quoted context omitted.
Is C++ more performant than C? I find this hard to believe. C++ does not have any construct that cannot be replicated, or is not common, in C. The only candidate is using virtualization and void* pointers instead of monomorphized generics which some C code does for the lack of better options, but that's not a problem in Rust as well. If anything, Rust has the potential to be more performant than C due to its aliasing…
You can write C style C++ and enjoy the same benefits. In Twitter a user explained me that it is common in embedded space. You do not need the OOP, RTTI, exceptions. Like C with most use cases of preprocessor replaced by generic programming.
Re: Performance of Rust Language [pdf]
#17I would summarize it thusly: Rust is roughly as performant as C. This matches my experience and Rust is more ergonomic than C in many regards. The caveat is that modern C++ is notably more performant than C and by implication Rust. This also matches my experience for both C and Rust. I think most of this is attributable to the ergonomics of compile-time expressiveness. C++ can effortlessly do things that require moun…
Is C++ more performant than C? I find this hard to believe. C++ does not have any construct that cannot be replicated, or is not common, in C. The only candidate is using virtualization and void* pointers instead of monomorphized generics which some C code does for the lack of better options, but that's not a problem in Rust as well. If anything, Rust has the potential to be more performant than C due to its aliasing…
Eg: delete_scene(void *arg) vs delete_scene(T *arg)
Re: Performance of Rust Language [pdf]
#18If I followed, Rust's memory safety guarantee means sacrificing roughly ~3% performance with some worst case paths being ~15% (compared to C++ performance)?
That's on the typical performance for bounds checking in C too. But no, "memory safety" includes most of the things discussed on the slides, and those number are for bounds checking only.
Re: Performance of Rust Language [pdf]
#19I would summarize it thusly: Rust is roughly as performant as C. This matches my experience and Rust is more ergonomic than C in many regards. The caveat is that modern C++ is notably more performant than C and by implication Rust. This also matches my experience for both C and Rust. I think most of this is attributable to the ergonomics of compile-time expressiveness. C++ can effortlessly do things that require moun…
Is C++ more performant than C? I find this hard to believe. C++ does not have any construct that cannot be replicated, or is not common, in C. The only candidate is using virtualization and void* pointers instead of monomorphized generics which some C code does for the lack of better options, but that's not a problem in Rust as well. If anything, Rust has the potential to be more performant than C due to its aliasing…
The poor applicability of auto-vectorization is another area where C++ is strong. You can transparently codegen e.g. AVX512 from intrinsics directly in C++ in contexts that would be opaque to auto-vectorization and difficult to generalize in C. This allows you to get some degree of “auto-vectorization” where the compiler can’t see it because it works at the wrong level of abstraction.
With sufficiently heroic efforts you can write C that matches the performance of C++. I’m not arguing that. Virtually no one writes C to that standard, including myself when I was writing high-performance C because the effort was too high, so it is a bit of a strawman.
It is the difference between theory and practice. All code bases have a finite budget. C++ can do a lot more optimization in the same budget as C.
Re: Performance of Rust Language [pdf]
#20Earlier quoted context omitted.
C++ you get templated generic algorithms that in practice no one really does with C because macros suck too much. So in C typically you'd have a runtime generic routine that doesn't inline. A classic example here is qsort() vs std::sort().
I explicitly acknowledged that: > The only candidate is using virtualization and void* pointers instead of monomorphized generics which some C code does for the lack of better options, but that's not a problem in Rust as well. But in fact, if speed is a concern to you, even in C you will use "templated" sorting (via macros or code generation).