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ArcBrush – Node-based 2D image editor

arcbrush.com

11–20 of 29 posts

Re: ArcBrush – Node-based 2D image editor

#11
post #4

I can’t tell if I love or hate the idea of this. On the hate side, ComfyUI is just so, so difficult to use on a normal size screen with a trackpad. It’s designed for someone with a 34” gamer monitor and a mouse with like six buttons, and I haven’t seen a good working node based interface that would be comfortable on a Mac or iPad, so I feel frustrated just looking at the images and thinking about zooming in / out and…

What do you consider to be a "normal size screen"? Since you mention trackpad I assume it's a laptop, so 13-15 inches? That was considered a normal size screen in the 90s, I don't think we should consider the compromise that laptops are to be the norm.

Re: ArcBrush – Node-based 2D image editor

#12
Node editing is great for certain pro workflows, but it’s not as user-friendly as programmers assume. And for pros, there are times when text-based scripts are actually easier to parse.

Source: I launched a node based video compositing tool 20 years ago and watched people struggle compared to the layer-based workflows they were used to.

Re: ArcBrush – Node-based 2D image editor

#13
post #4

I can’t tell if I love or hate the idea of this. On the hate side, ComfyUI is just so, so difficult to use on a normal size screen with a trackpad. It’s designed for someone with a 34” gamer monitor and a mouse with like six buttons, and I haven’t seen a good working node based interface that would be comfortable on a Mac or iPad, so I feel frustrated just looking at the images and thinking about zooming in / out and…

What do you consider to be a "normal size screen"? Since you mention trackpad I assume it's a laptop, so 13-15 inches? That was considered a normal size screen in the 90s, I don't think we should consider the compromise that laptops are to be the norm.

It all depends on your vision, doesn't it? 13 inches was a normal-size screen when we had five pieces of information on it at 640x480, but now that we have 4k screens jam packed with elements, it's no longer a good size.

I'm not sure saying something like "we used to send letters to each other a hundred years ago so we should be fine without mobiles" is such an ironclad argument.

Re: ArcBrush – Node-based 2D image editor

#14
post #10

https://pixieditor.net/ Free and open source and, as far as I can tell, does everything this is claiming to do and more. It's part of our workflow for the game my son and I are making. edit: minus the AI stuff

I like the terms of service; I found this:

> All of our content is carefully written by hand, no AI was involved during the process.

https://pixieditor.net/docs/terms-of-service/

Re: ArcBrush – Node-based 2D image editor

#16
post #5

If Mari (texture painting app) and Nuke (vfx compositor) had a baby together it would be the perfect node based photoshop alternative. The brushes of Mari are insanely good and color editing on nuke is a dream.

The vast majority of what people do in photoshop can be done with node based editors that already exist. Most people edit photos and that can be done with roto shapes and manipulation instead of painting.

Re: ArcBrush – Node-based 2D image editor

#17
This looks really cool!

Unfortunately since it's not FOSS and there's no information about the company/individuals behind it, or even a way to pay for it/get licensing information from your UI, there is absolutely no way I would download it as a binary and run it on my computer as you suggest. That is, IMO, incredibly sketchy

Re: ArcBrush – Node-based 2D image editor

#18
post #7

This is either an extremely weird timing coincidence... Or someone saw the announcement/devlog of Plasma Studio and decided to vibe-code-front-run it as a paid offering. This page appeared 3 weeks ago. Original video a month ago for the plasma studio which is basically the same thing: https://youtu.be/WlgrCqgnk-M Devlog #1 https://youtu.be/JDsoKhgNtHQ More design / timelines https://youtu.be/L1O2ALT0A14

Is there more of a smoking gun than its a node based editor?

Most of the game industry tooling is supporting that these days. Unreal, and Unity but also Houdini, Blender, Maya...

Re: ArcBrush – Node-based 2D image editor

#19
I have never been in the target audience for such software and I am not intending to change that.

However, I love it. Not because I think it executes on its promise perfectly nor that it feels safe to use. I love it because it knows what it hates: Electron; subscriptions; AI-first; single-platform; interpreted software; big, fat, sloppy files. I hate those things in my end-user applications, too.

I hope they figure out how to create enough transparency and trustworthiness to make a sustainable business out of it, because I want to think that such businesses are still possible.

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