I can’t tell if I love or hate the idea of this. On the hate side, ComfyUI is just so, so difficult to use on a normal size screen with a trackpad. It’s designed for someone with a 34” gamer monitor and a mouse with like six buttons, and I haven’t seen a good working node based interface that would be comfortable on a Mac or iPad, so I feel frustrated just looking at the images and thinking about zooming in / out and…
ArcBrush – Node-based 2D image editor
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Re: ArcBrush – Node-based 2D image editor
#12Source: I launched a node based video compositing tool 20 years ago and watched people struggle compared to the layer-based workflows they were used to.
Re: ArcBrush – Node-based 2D image editor
#13I can’t tell if I love or hate the idea of this. On the hate side, ComfyUI is just so, so difficult to use on a normal size screen with a trackpad. It’s designed for someone with a 34” gamer monitor and a mouse with like six buttons, and I haven’t seen a good working node based interface that would be comfortable on a Mac or iPad, so I feel frustrated just looking at the images and thinking about zooming in / out and…
What do you consider to be a "normal size screen"? Since you mention trackpad I assume it's a laptop, so 13-15 inches? That was considered a normal size screen in the 90s, I don't think we should consider the compromise that laptops are to be the norm.
I'm not sure saying something like "we used to send letters to each other a hundred years ago so we should be fine without mobiles" is such an ironclad argument.
Re: ArcBrush – Node-based 2D image editor
#14https://pixieditor.net/ Free and open source and, as far as I can tell, does everything this is claiming to do and more. It's part of our workflow for the game my son and I are making. edit: minus the AI stuff
> All of our content is carefully written by hand, no AI was involved during the process.
Re: ArcBrush – Node-based 2D image editor
#15Re: ArcBrush – Node-based 2D image editor
#16If Mari (texture painting app) and Nuke (vfx compositor) had a baby together it would be the perfect node based photoshop alternative. The brushes of Mari are insanely good and color editing on nuke is a dream.
Re: ArcBrush – Node-based 2D image editor
#17Unfortunately since it's not FOSS and there's no information about the company/individuals behind it, or even a way to pay for it/get licensing information from your UI, there is absolutely no way I would download it as a binary and run it on my computer as you suggest. That is, IMO, incredibly sketchy
Re: ArcBrush – Node-based 2D image editor
#18This is either an extremely weird timing coincidence... Or someone saw the announcement/devlog of Plasma Studio and decided to vibe-code-front-run it as a paid offering. This page appeared 3 weeks ago. Original video a month ago for the plasma studio which is basically the same thing: https://youtu.be/WlgrCqgnk-M Devlog #1 https://youtu.be/JDsoKhgNtHQ More design / timelines https://youtu.be/L1O2ALT0A14
Most of the game industry tooling is supporting that these days. Unreal, and Unity but also Houdini, Blender, Maya...
Re: ArcBrush – Node-based 2D image editor
#19However, I love it. Not because I think it executes on its promise perfectly nor that it feels safe to use. I love it because it knows what it hates: Electron; subscriptions; AI-first; single-platform; interpreted software; big, fat, sloppy files. I hate those things in my end-user applications, too.
I hope they figure out how to create enough transparency and trustworthiness to make a sustainable business out of it, because I want to think that such businesses are still possible.