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Reverse Engineering SimTower

phulin.me

11–20 of 82 posts

Re: Reverse Engineering SimTower

#11
post #3

Very cool! I used to play this game for a few minutes every morning at a friends place before school. With the clone being open source, would you be open to QoL patches? I don’t have anything specific in mind, just curious how close to the original you want to stay.

Patches are welcome, especially for UI stuff - the simulation I'd like to keep matching exactly. I have one deviation already: the floors are 0-indexed and lobbies are on 15, 30, ..., which would be 16, 31, ... in the original game.

Re: Reverse Engineering SimTower

#12
post #8

Wow! There was a little-known sequel to SimTower called Yoot Tower (named after Yoot Saito). It was a commercial flop, but I played it in the 2000s and again in the 2010s and very much enjoyed it! It had a lot of added customizability (more choices of restaurants and shops, for one thing). I would love to see that game recreated.

One of the maps in Yoot Tower is Kegon Falls. When I moved to Japan I found out it was a real place. Just took another day trip up there last month. Of course IRL it’s just an elevator but the view each season is amazing.

Re: Reverse Engineering SimTower

#14

[flagged]

This is an unnecessarily rude, dismissive, and low value comment. I loved this game growing up and I think it's fantastic to see this work. I don't find it particularly relevant whether or not a language model was involved.

Re: Reverse Engineering SimTower

#17
post #8

Wow! There was a little-known sequel to SimTower called Yoot Tower (named after Yoot Saito). It was a commercial flop, but I played it in the 2000s and again in the 2010s and very much enjoyed it! It had a lot of added customizability (more choices of restaurants and shops, for one thing). I would love to see that game recreated.

Project Highrise is also worth checking out. It's a 2016 re-imagination of the same type of game. I'm not sure I enjoyed it as much as I did Yoot Tower... but I'm also not sure if that's just because Yoot Tower was a few decades younger back when I played :).

Re: Reverse Engineering SimTower

#20
post #19

Earlier quoted context omitted.

What's with the edit?

Judging from user's posting history, they're not the biggest fans of llms This is kind of the perfect use case though -- it's a game who cares if it's right or not.

Some people also have moral issues with LLMs. If the poster is such a person, the accuracy metric may simply be irrelevant.
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