Very cool! I used to play this game for a few minutes every morning at a friends place before school. With the clone being open source, would you be open to QoL patches? I don’t have anything specific in mind, just curious how close to the original you want to stay.
Reverse Engineering SimTower
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Re: Reverse Engineering SimTower
#12Wow! There was a little-known sequel to SimTower called Yoot Tower (named after Yoot Saito). It was a commercial flop, but I played it in the 2000s and again in the 2010s and very much enjoyed it! It had a lot of added customizability (more choices of restaurants and shops, for one thing). I would love to see that game recreated.
Re: Reverse Engineering SimTower
#13Re: Reverse Engineering SimTower
#14[flagged]
Re: Reverse Engineering SimTower
#15Re: Reverse Engineering SimTower
#16Re: Reverse Engineering SimTower
#17Wow! There was a little-known sequel to SimTower called Yoot Tower (named after Yoot Saito). It was a commercial flop, but I played it in the 2000s and again in the 2010s and very much enjoyed it! It had a lot of added customizability (more choices of restaurants and shops, for one thing). I would love to see that game recreated.
Re: Reverse Engineering SimTower
#18[flagged]
Re: Reverse Engineering SimTower
#19Re: Reverse Engineering SimTower
#20Earlier quoted context omitted.
What's with the edit?
Judging from user's posting history, they're not the biggest fans of llms This is kind of the perfect use case though -- it's a game who cares if it's right or not.