I used to love Godot, then moved to WickedEngine. But AI is helping me replace it all. For my games I manually worked through the Vulkan tutorial along with other essential components like input and sound. Those austere code bases now act as constraints and frameworks for AI; the AI fills in the blanks for the specific game project. I feed AI designs and it figures out the missing functionality. Also have done simila…
Which local model are you using and what hardware do you run it on?