Mahjong: A Visual Guide
11–20 of 72 posts
Re: Mahjong: A Visual Guide
#12Some (mostly American?) people know Mahjong as a solitaire game [1] that they likely have played on their phone or Windows PC/Mac. This article is talking about the (arguably less known?) 4-player competitive game [2], and assumes you already know the difference (which some may not). [1] https://en.wikipedia.org/wiki/Mahjong_solitaire [2] https://en.wikipedia.org/wiki/Mahjong
Re: Mahjong: A Visual Guide
#13Re: Mahjong: A Visual Guide
#14Some (mostly American?) people know Mahjong as a solitaire game [1] that they likely have played on their phone or Windows PC/Mac. This article is talking about the (arguably less known?) 4-player competitive game [2], and assumes you already know the difference (which some may not). [1] https://en.wikipedia.org/wiki/Mahjong_solitaire [2] https://en.wikipedia.org/wiki/Mahjong
Probably it’s less popular in America, but it’s huge in Asia, so I doubt the solitaire version is more well known globally
Re: Mahjong: A Visual Guide
#15> Every fan doubles your base points Did I miss it, or are the "base points" never explained?
Re: Mahjong: A Visual Guide
#16Re: Mahjong: A Visual Guide
#17We've been learning for a few years now and still ignore things like prevailing winds and I don't remember what else off the top of my head. Basically we have a document of our own rules and we add to it as we get more advanced. Eventually we'll play with the winds and seasons and the goal is Hong Kong scoring.
Re: Mahjong: A Visual Guide
#18> Every fan doubles your base points Did I miss it, or are the "base points" never explained?
Re: Mahjong: A Visual Guide
#19In China it turns out there are lots of rule sets. The city I'm currently living in (Changsha) has it's own ruleset for example, with less tiles than these examples.
Re: Mahjong: A Visual Guide
#20There are so many different variations of the rules, especially scoring. Scoring can vary even from family to family. We've been learning for a few years now and still ignore things like prevailing winds and I don't remember what else off the top of my head. Basically we have a document of our own rules and we add to it as we get more advanced. Eventually we'll play with the winds and seasons and the goal is Hong Kon…
Don't even get me started on scoring when you are gambling (although the dynamics of who pays who and how much is interesting)