100,000 stars
11–20 of 115 posts
Re: 100,000 stars
#12On my MBP scrolling is backwards (swipe up moves closer), and mouse motion controls the camera offset angle. It's easy to write the code this way, but awkward and surprising during use. It's better to pretend that the hand manipulates the model, with a swipe up pushing it away and a swipe right turning the model counterclockwise around the vertical axis of the view.
Re: 100,000 stars
#13In any case, great visualisation. Would be a perfect use for a 3D monitor.
Re: 100,000 stars
#14Re: 100,000 stars
#15I would really love to see a search box that would allow me to jump to a specific star.
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#16Re: 100,000 stars
#17Who made that music? And do they make more from where that came from?
Re: 100,000 stars
#18Re: 100,000 stars
#19that is very cool. How was the glow crated using CSS3 for the Sun?
Not sure if that's what you're looking for, but it should contain the info for what is being used. I took a quick glance and it looked like it was at minimum using the following 3 svg filters:
‘feGaussianBlur’ ‘feOffset’ ‘feMerge’
Re: 100,000 stars
#20I just close my eyes for a minute and think (or try to), what would it be like for those people that are finally able to reach, say, Vega (I know it's not the closest). Sure, this is not a big deal in sci-fi, but for reality, it's pretty mind blowing. This is 100% why I seriously want to live for a few hundred years: to have an opportunity to see the first time we actually go to the nearest star.
In the meantime, I guess this will have to suffice.
I also love this image that is not interactive like this, but still mind blowing: http://en.wikipedia.org/wiki/File:Earths_Location_in_the_Uni...