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Louis Zocchi, games industry pioneer, has died

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Re: Louis Zocchi, games industry pioneer, has died

#11
It had never occurred to me that somebody needed to invent polyhedral dice. There must be so many inventions in the world that I’m completely unaware that there was a point in time before which something didn’t exist and after that it did, thanks to somebody.

Re: Louis Zocchi, games industry pioneer, has died

#12
The study of imperfection in dice that makes them settle on certain favoured numbers by Louis, helps clear superstitious story of Mahabharata whereby the character named Shakuni, had dice made of his dead father's ashes who/which always respects/fall on numbers he desired,threby winning/cheating in game of Chaupad, that ultimately lead to biggest war in human history

Re: Louis Zocchi, games industry pioneer, has died

#13
post #11

It had never occurred to me that somebody needed to invent polyhedral dice. There must be so many inventions in the world that I’m completely unaware that there was a point in time before which something didn’t exist and after that it did, thanks to somebody.

Everything you've ever seen that isn't sky, water, air, ground, life was invented by someone.

Heck, many specimens of the last two are inventions, that are insignificant as a % of species but are in the worldwide top by biomass.

It's quite difficult to leave the anthroposphere in much of the world.

Re: Louis Zocchi, games industry pioneer, has died

#14
post #10

The amount of games that use those kinds of dice make his contribution to tabletop gaming incommensurable. Sad to see him passing. But 91 yo is more than respectable

91 is respectable for a reasonable man in the early 21st century. A few unreasonable people want a bit more.

Re: Louis Zocchi, games industry pioneer, has died

#15
post #8
post #7

I've never played any games that require this, but the Wikipedia page makes reference to percentage rolls, but wouldn't you need 101 sides to get 0% and 100% for that?

> but wouldn't you need 101 sides to get 0% and 100% for that? There is no 0% in d100/d-percentile rolls. Every "how to interpret these dice" paragraph in games which use them will tell you to interpret 0-0 on 2d10 as 100, not 0. Or, hypothetically (but i don't recall having ever seen this), they'll have a stated range of 0 to 99 (inclusive). Either way, the numeric range spans precisely 100 digits.

yeah but that means there is no 0% on the scale

Re: Louis Zocchi, games industry pioneer, has died

#16
post #7

I've never played any games that require this, but the Wikipedia page makes reference to percentage rolls, but wouldn't you need 101 sides to get 0% and 100% for that?

No, because in d100 based systems you success is rolling at or below a chance.

So the fact there is no 0% (0 is interpreted as 100) is necessary because if your modifiers are giving it 0% chance, you need dice to start at 1 for that to work

Re: Louis Zocchi, games industry pioneer, has died

#19
post #14
post #10

The amount of games that use those kinds of dice make his contribution to tabletop gaming incommensurable. Sad to see him passing. But 91 yo is more than respectable

91 is respectable for a reasonable man in the early 21st century. A few unreasonable people want a bit more.

And most of them will die before turning 91. Like most people.

Re: Louis Zocchi, games industry pioneer, has died

#20
post #17
post #5

I just throw 17d6 and subtract 2. Problem solved. (I am joking!)

Joking aside, is throwing 2d10 and using one for tens and one for units different from throwing 1d100?

I would say yes, because the physics of rolling two objects is slightly different than one object. I don't have any idea, though, if that would affect the distribution of numbers rolled. It's not an experiment that can be done through simulation.
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