Changing to an appropriate theme when there were holidays or when I beat a good game that stays in my mind was something that I didn't know I would miss once switching to a new generation.
The Death of Character in Game Console Interfaces
11–20 of 69 posts
Re: The Death of Character in Game Console Interfaces
#12Earlier quoted context omitted.
The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.
Which input device out of my total of one controller that is on? On a console that has already asked me who's playing when I turned it on?
Re: The Death of Character in Game Console Interfaces
#13Earlier quoted context omitted.
The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.
Which input device out of my total of one controller that is on? On a console that has already asked me who's playing when I turned it on?
I can't remember if it's Playstation or Xbox that does this, but the game can start out in a sandboxed state, and explicit user input is required for the system to grant it access to the gamepad and the associated user.
Re: The Death of Character in Game Console Interfaces
#14I wasn't even thinking of the Xbox when I wrote that, just software in general in those days. Feels like everything had depth, character, texture...
But reading this article, man the Xbox sounds amazing! I need to buy one now.
Re: The Death of Character in Game Console Interfaces
#15You understand, right?
Re: The Death of Character in Game Console Interfaces
#16Earlier quoted context omitted.
The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.
I've seen computer games where any input device is accepted, and on-screen instructions refer to the last type of device used. Seemed like a good idea. And how does input-based parental control work? Do you hide the adult's controller?
If you've got a child in the household, you're expected to tag their user as such, which imposes some restrictions on their account. Then set up an access code on your user, so the child can't log in as you.
Re: The Death of Character in Game Console Interfaces
#17It's also the games. Let's count them: 1. A collection of logos of the 30 studios that contributed to the title somehow, skippable or not. 2. A bunch of EULAs that you have to click through at least on the first run. 3. An epilepsy warning that you always have to click through. I'm looking at you, Paradox and Vampire: Bloodlines 2. (For the record, I bought it extremely cheap, not at the launch price.) 4. On Playstat…
> An epilepsy warning that you always have to click through. That sounds amazing. Yeah, it's annoying, but I'd imagine it's much safer for epileptics.
Re: The Death of Character in Game Console Interfaces
#18The other day I mused, "software used to look like an alien space ship. Now it looks like paperwork." I wasn't even thinking of the Xbox when I wrote that, just software in general in those days. Feels like everything had depth, character, texture... But reading this article, man the Xbox sounds amazing! I need to buy one now.
Re: The Death of Character in Game Console Interfaces
#19Re: The Death of Character in Game Console Interfaces
#20Earlier quoted context omitted.
> An epilepsy warning that you always have to click through. That sounds amazing. Yeah, it's annoying, but I'd imagine it's much safer for epileptics.
If I were an epileptic, I would appreciate seeing the warning before I buy the game, not once I've launched it. Which, by the way, invalidates Sony's return policy.