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Bevy game development tutorials and in-depth resources

taintedcoders.com

11–20 of 121 posts

Re: Bevy game development tutorials and in-depth resources

#11
post #2

Thank you. Not many free and in-depth resource for Bevy engine. Mostly are paid ones. I am surprised that you switch from Ruby to Rust. Seems a different beast to me.

As a long time ruby enjoyer and now also rust enjoyer, the core syntax and systems of rust are very rubyesque in a lot of ways, you can tell that some of the core contributors liked the language.

yeah ruby API ideas and the _why poignant guide specifically, they were very influential in programming in general. a number of early rust devs came from ruby as well. all original authors of cargo worked on ruby's bundler earlier. etc

Re: Bevy game development tutorials and in-depth resources

#12

- since we are on the topic, i wanted to ask people here - could someone kindly share some resources on c++ game development - here is what i have - https://gamedev.net/tutorials/ - https://shader-learning.com/ - https://learnopengl.com/ - https://shaderacademy.com/ - https://www.gabrielgambetta.com/client-server-game-architect... - https://github.com/0xFA11/MultiplayerNetworkingResources - just a headsup, i am looki…

Here's a great one: https://pikuma.com/courses/cpp-2d-game-engine-development

Re: Bevy game development tutorials and in-depth resources

#14

- since we are on the topic, i wanted to ask people here - could someone kindly share some resources on c++ game development - here is what i have - https://gamedev.net/tutorials/ - https://shader-learning.com/ - https://learnopengl.com/ - https://shaderacademy.com/ - https://www.gabrielgambetta.com/client-server-game-architect... - https://github.com/0xFA11/MultiplayerNetworkingResources - just a headsup, i am looki…

Handmade Hero

Re: Bevy game development tutorials and in-depth resources

#15

There's also ongoing work on the (for now hidden) Bevy Book https://bevy.org/learn/book/intro/ Already seems like a great resource to me but it's still WIP.

As someone who is actively working on the Bevy Book, the next engine release should include the first public release of the Bevy Book. And once it's out, then we'll be doing our best to keep it updated and expand it alongside the Bevy engine.

Re: Bevy game development tutorials and in-depth resources

#16
post #2

Thank you. Not many free and in-depth resource for Bevy engine. Mostly are paid ones. I am surprised that you switch from Ruby to Rust. Seems a different beast to me.

As a long time ruby enjoyer and now also rust enjoyer, the core syntax and systems of rust are very rubyesque in a lot of ways, you can tell that some of the core contributors liked the language.

Really? What do you think comes from Ruby? Rust mostly seems to be inspired by ML and C++.

Actually I just checked the "official" list and they only list the closure syntax which seems pretty minor:

https://doc.rust-lang.org/reference/influences.html

Re: Bevy game development tutorials and in-depth resources

#17
post #15

There's also ongoing work on the (for now hidden) Bevy Book https://bevy.org/learn/book/intro/ Already seems like a great resource to me but it's still WIP.

As someone who is actively working on the Bevy Book, the next engine release should include the first public release of the Bevy Book. And once it's out, then we'll be doing our best to keep it updated and expand it alongside the Bevy engine.

This is great news and thank you for work.

Re: Bevy game development tutorials and in-depth resources

#18

Earlier quoted context omitted.

As a long time ruby enjoyer and now also rust enjoyer, the core syntax and systems of rust are very rubyesque in a lot of ways, you can tell that some of the core contributors liked the language.

Really? What do you think comes from Ruby? Rust mostly seems to be inspired by ML and C++. Actually I just checked the "official" list and they only list the closure syntax which seems pretty minor: https://doc.rust-lang.org/reference/influences.html

Expression orientation

Re: Bevy game development tutorials and in-depth resources

#20
I really want to like bevy but compile times are slow and the output binaries are huge.

I built a few games in WASM and was shocked to see many of the bevy variants larger than the Unity versions.

There’s definitely a market for rust game engines but it seems that no one’s hit the sweet spot yet.

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