Are there also algorithms for (incremental) generation of infinite mazes?
What would it mean for a maze to be infinite? It seems to me that a key part of the concept is having a goal to reach. Although I guess you could have an infinitely large map and an algorithm that guaranteed connectivity. Infinite ways to fail to reach the goal. But I doubt there would be much practical benefit. To actually answer your question it should be fairly easy to convert nearly any existing algorithm to cove…
I do know of an algorithm with 'nesting' that generate mazes but results in very long walls and thus does not feel random.