VR Is Not Dead
11–20 of 68 posts
Re: VR Is Not Dead
#12VR's problem, in my opinion, is that I can get immersed (fully, exactly as the author describes it) in a 2D game just fine - the lack of stereo vision or head-tracking or motion controls is no more an impediment to my immersion than the limited binocular overlap or peripheral vision or lag in a VR headset. And 2D is a heck of a lot cheaper and more convenient (and less nauseating). That's not to say VR can never be s…
Re: VR Is Not Dead
#13Disagree. It‘s quite mature and usable.
I worked on a software that offered VR as a feature. The user‘s started enthusiastically with eg. dedicated VR rooms. But it became clear that the immersive delta to a screen is surprisingly low. We‘re all trained to immerse into 2D screens on a daily basis. If you then observe how people are ridiculed while wearing a VR headset by their colleagues or how people with complicated hair style hesitate wearing a headset: then you understand why it‘s just not a good fit for B2B.
Re: VR Is Not Dead
#14VR is gonna be insane once hardware catches up. It’s the natural next frontier imo.
Re: VR Is Not Dead
#15Re: VR Is Not Dead
#16VR's problem, in my opinion, is that I can get immersed (fully, exactly as the author describes it) in a 2D game just fine - the lack of stereo vision or head-tracking or motion controls is no more an impediment to my immersion than the limited binocular overlap or peripheral vision or lag in a VR headset. And 2D is a heck of a lot cheaper and more convenient (and less nauseating). That's not to say VR can never be s…
Re: VR Is Not Dead
#17„Clearly, VR technology isn’t fully ready yet.“ Disagree. It‘s quite mature and usable. I worked on a software that offered VR as a feature. The user‘s started enthusiastically with eg. dedicated VR rooms. But it became clear that the immersive delta to a screen is surprisingly low. We‘re all trained to immerse into 2D screens on a daily basis. If you then observe how people are ridiculed while wearing a VR headset b…
Re: VR Is Not Dead
#18Re: VR Is Not Dead
#19VR's problem, in my opinion, is that I can get immersed (fully, exactly as the author describes it) in a 2D game just fine - the lack of stereo vision or head-tracking or motion controls is no more an impediment to my immersion than the limited binocular overlap or peripheral vision or lag in a VR headset. And 2D is a heck of a lot cheaper and more convenient (and less nauseating). That's not to say VR can never be s…
The most important quality of any successful trend (eg windows, internet, smart phones, cloud computing) has been convenience. Which is also the reason why I think Meta Glasses have a real chance to take off.
Meta glasses somewhat justify themselves just for recording hikes/cycles/weddings etc.
Re: VR Is Not Dead
#20I’m on my third quest unit (my quest 1 died during the pandemic and I had to buy a new 1, and then the 2 came out). I still use it for around 3-4 hours a week and I’m thinking about upgrading to the quest 3. Just use one or two apps though (beat saber and fitxr), I never really got into actual gaming or social stuff on it. I wish a company would come around and seethe potential for fitness tech with VR, they could co…
It's the only app I use. I think my issue is that VR is very much a solo experience.
It's hard for me to have the free time and room to play with my kids and family. I would rather play 2d games with the kids.