something very wrong with brightness of the paper - it blends in with the background so much, it's impossible to play
Modeling what makes paper-folding puzzles hard
11–20 of 24 posts
Re: Modeling what makes paper-folding puzzles hard
#12Relevant ICFP Programming Contest 2016 https://icfpc2016.blogspot.com/2016/08/pdf-for-task-descript...
Re: Modeling what makes paper-folding puzzles hard
#13I don't understand what is supposed to be "hard". It seems utterly trivial to me. In reverse order of the folds, just mirror all holes across the fold line.
Re: Modeling what makes paper-folding puzzles hard
#14Re: Modeling what makes paper-folding puzzles hard
#15Is there a way to play previous puzzles?
Re: Modeling what makes paper-folding puzzles hard
#16Is there a way to play previous puzzles?
I am planning on adding that feature as well in the near future, thanks for trying it out
Advice. Make the scoring more like http://enclose.horse/
Score should be correct out of incorrect but medals for perfect, almost perfect, and some cutoff above.
I missed one fold on the hard one (but 3 points due to this), and only 1 star feels a little harsh to me.
Re: Modeling what makes paper-folding puzzles hard
#17Earlier quoted context omitted.
I am planning on adding that feature as well in the near future, thanks for trying it out
No problem. Advice. Make the scoring more like http://enclose.horse/ Score should be correct out of incorrect but medals for perfect, almost perfect, and some cutoff above. I missed one fold on the hard one (but 3 points due to this), and only 1 star feels a little harsh to me.
Re: Modeling what makes paper-folding puzzles hard
#18Is there a way to play previous puzzles?
Re: Modeling what makes paper-folding puzzles hard
#19something very wrong with brightness of the paper - it blends in with the background so much, it's impossible to play
thanks for flagging this, the contrast is definitely too low. I'll fix this.
Re: Modeling what makes paper-folding puzzles hard
#20Earlier quoted context omitted.
thanks for flagging this, the contrast is definitely too low. I'll fix this.
I think I have your new build(s) as I can play from the archive, but the contrast is still too low for me. Note that displays are different, so it's likely that things are more indistinct for me than for you. I've just played through the archive, and all my mistakes came from off-by-one errors because the grid lines were indistinct and I misplaced the holes.