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Modeling what makes paper-folding puzzles hard

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Re: Modeling what makes paper-folding puzzles hard

#16
post #14

Is there a way to play previous puzzles?

I am planning on adding that feature as well in the near future, thanks for trying it out

No problem.

Advice. Make the scoring more like http://enclose.horse/

Score should be correct out of incorrect but medals for perfect, almost perfect, and some cutoff above.

I missed one fold on the hard one (but 3 points due to this), and only 1 star feels a little harsh to me.

Re: Modeling what makes paper-folding puzzles hard

#17
post #16

Earlier quoted context omitted.

I am planning on adding that feature as well in the near future, thanks for trying it out

No problem. Advice. Make the scoring more like http://enclose.horse/ Score should be correct out of incorrect but medals for perfect, almost perfect, and some cutoff above. I missed one fold on the hard one (but 3 points due to this), and only 1 star feels a little harsh to me.

you are right, and that has been bugging me from the start and never got to fixing it. I tweaked it a bit to make it hopefully make much more sense now. Also I didn't know enclose.horse, and loved playing it, so thanks for pointing it out and for the nice feedback.

Re: Modeling what makes paper-folding puzzles hard

#19

something very wrong with brightness of the paper - it blends in with the background so much, it's impossible to play

thanks for flagging this, the contrast is definitely too low. I'll fix this.

I think I have your new build(s) as I can play from the archive, but the contrast is still too low for me. Note that displays are different, so it's likely that things are more indistinct for me than for you. I've just played through the archive, and all my mistakes came from off-by-one errors because the grid lines were indistinct and I misplaced the holes.

Re: Modeling what makes paper-folding puzzles hard

#20

Earlier quoted context omitted.

thanks for flagging this, the contrast is definitely too low. I'll fix this.

I think I have your new build(s) as I can play from the archive, but the contrast is still too low for me. Note that displays are different, so it's likely that things are more indistinct for me than for you. I've just played through the archive, and all my mistakes came from off-by-one errors because the grid lines were indistinct and I misplaced the holes.

thanks for the detailed feedback and trying it out, I will be rechecking the contrast issue
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