“Collaboration” is bullshit
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Re: “Collaboration” is bullshit
#12Re: “Collaboration” is bullshit
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#1450% of the work is done by the square root of the total number of people who participate in the work.
Re: “Collaboration” is bullshit
#15This is definitely how it can feel sometimes, but it's simply not true. The problem really is just poor communication and big knowledge gaps.
I do understand that not all workplaces allow for enough discussion. Arrogant behavior from leadership is just them cracking under the pressure. You should know that you're never the only one noticing it.
Don't get dragged down with them. You can voice your concerns candidly with the right people who care the most about the outcomes and let the chips fall where they may, or you can suffer in silence like they expect you to. It's sad that this is the expectation because these conversations are just as much a part of "collaboration" as anything else. I expect there may be some defensive replies from certain types of people who feel threatened by this idea.
What you should never do is let this stuff get under your skin or take it personally. The fact of the matter is, teamwork is the nature of any business. When people go rogue, it only makes the problems worse. Everyone misses out on opportunities to grow and the project suffers from the lack of coordination to continue long term.
Re: “Collaboration” is bullshit
#16Re: “Collaboration” is bullshit
#17that is a meaningless buzzword salad masquerading as a deep insight
Re: “Collaboration” is bullshit
#18I was skeptical about the claim that 80% of soldiers refuse to fire their weapons, so I did a little reading and it seems like the original source has been pretty much debunked. This 2011 article sums it up: https://scholars.wlu.ca/cmh/vol20/iss4/4/ but it's been doubted for decades.
So while the article you linked isn't confused on the subject, and I doubt Marshall was mixing support personnel in with front-line soldiers in his numbers, I do wonder whether there are people who confuse those two numbers: the number of soldiers, sailors, coasties, airmen, or marines who would never be in combat even during times of war, vs. the number who would actually be in combat and not fire.
(The article did address "what if the battle never came near where those particular soldiers were standing?", which was the other question I wondered about).
Re: “Collaboration” is bullshit
#19> But there’s a huge difference between communication and collaboration as infrastructure to support individual, high-agency ownership, and communication and collaboration as the primary activity of an organisation. that is a meaningless buzzword salad masquerading as a deep insight
Re: “Collaboration” is bullshit
#20There are two fundamental truths to software, or any real organizational level problem. First, you don't know what the solution is until you have actually built it and are using it and second designing and building something is a non-polynomial growth problem.
The first part of the problem we sort of get, sometimes. The solution is iteration for the same reason it has always been. Assess, step, assess, step isn't just a good way to train a NN, it is also a great way to do pretty much anything where you don't know the optimal solution. Take the gradient of the situation and then take a right sized step in the right direction. Think you can have a perfect design before you start coding? You are basically saying you can take one big step from the start to the end. Either you have a small problem to solve or you are deluding yourself. Successful software is iterative. It always was and always will be. If your retrospective says things like 'if we had just done X from the start' be very careful because you are falling into the hindsight trap. You really couldn't have known X was the right thing. There is a reason you didn't see X. Just accept the iterative nature and own it. Try for appropriate step sizes, do good regular assessments, keep the iterations tight and you will probably be ok.
The second problem, NP growth, is where things really fall off the rails though. People get iterative, they see it work, even if they don't understand what they are really doing, but NP complexity growth is a real killer. The problem is that it actually IS true that if you took more time and put all the pieces together and solved it all as one problem you technically could eventually find the better solution. But more than likely the heat death of the universe will catch you before you do. Oh, yeah, and the total information storage needed to document the combinations tried will likely kill you too. There is only one good solution to NP growth, accept a local minimum and divide and conquer.
NP complexity growth is the foundational problem that needs to be attacked and the why things work or don't. Even more than iterative in many cases. As a problem grows its complexity, the possible number of solutions to check, grows in an NP way. The only solution is to drop the number of options to consider. You have to divide the problem and admit a local optimum is the best practical solution. People -sort of- get this by pretending to break the problem up and give it to different people or teams but then totally blow it. Jira is an example of totally blowing it. So you broke the problem down and you broke the teams into smaller pieces to address those sub problems but then you threw it all in one place again in Jira and you had all the teams in the same standup. You can't do that. That is the point of divide and conquer. You do that and you get lost because the problem just got too big again when you put all the pieces together. Also, communication scales up with people, even without problem size changing. Create too big of a team and the communication eats all the available work. Divide and conquer -requires- not communicating, or at least being exceptionally careful about how you communicate between problems.
The processes and tools we have created and love to use so much are the heart of why things don't work and we need to start admitting that. They give us a false sense that we can make a team bigger or take a bigger problem on. That is a mistake.
If you have done a good job of dividing a problem up, and correctly sized teams, then you have created problems that are clear enough not to need status boards and the like. Sure, go ahead and use them if your small team likes that. Be my guest, but you probably shouldn't. If a team is iterating on their problem and the problem is appropriately scoped then the team knows the state of their entire piece so well that the status boards slow them down. Why put in a jira ticket when you can just deal with it? Why break your internal team communications like that? Team management and project management become easy with small teams since your options are limited and the problem is small so it is all obvious. If you are saying to yourself 'well how will we know the whole thing is on track' well if you divided correctly then every level has a human sized understanding to deal with and is keeping track of their piece. That includes the team that owns teams. They should have designed the teams working for them, and the problems those teams are dealing with, in such a way that the working memory state is enough. They also designed the communication to that team in a way that they stay informed -without- joining that team and in doing so joining all teams. In other words they don't micro manage because that breaks divide and conquer. If any level is lost then the problem may not have been broken down well or has changed. A good iterative team catches this and raises the flag quickly so the divide can happen again if needed. The team leading the team has the job of monitoring to help figure this out, but monitoring in very limited ways so that they don't end up micro managing and collapsing the divisions.
A good military know this and a bad one has forgotten it. In WWII we had task forces for everything. They could stand up a TF, get it training so that it was a coherent entity, execute the mission needed and tear it apart. We were amazing at it. When WWII ended we did big things because we carried our understanding of the operational level of war, how to break apart problems and teams, into industry. We went to the moon. Now however we have standing task forces in the US military that are essentially the leftovers from WWII. We crate new task forces, badly, that are really just the existing ones renamed which means they have their old job and new job and nothing has really been broken out and isolated correctly. We suck at war and a big reason for this is that we have forgotten the operational level of war lessons from WWII.
This is a long rant to get to this final point. The author doesn't get the real reason why '20%' does the work. It is because we hire and create massive teams that can't get anything done because their communication has scaled to 1000% of their capacity. So, naturally, a small core team forms that can effectively communicate and get a job done, by ignoring he other 80%. It isn't the other 80%'s fault, it is the organizations fault for not breaking things up and creating small teams where the size of the problem is understandable and actionable and, most importantly, not re-merging the problem and the teams with stupid things like Jira boards.
The real solution is the same set of solutions that work time and time again. Create small teams. Give them clear problems to solve and the right tools and authority to solve them. Put bounds on what they should be doing so they, and you, don't get distracted. Understand that a problem is an evolving iterative thing and lean into that. If 80% of your workforce isn't doing things then your organization is broken. Start figuring out how to fix it. Collaboration isn't bullshit. It is fundamental. We just need to actually, intentionally, design that collaboration based on the actual things that shape it. NP growth and iterative understanding.