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Why craft-lovers are losing their craft

writings.hongminhee.org

11–20 of 131 posts

Re: Why craft-lovers are losing their craft

#11
I don’t think this split is fundamental or permanent.

Look at photography.

You have both - the point and shoot people and the ones that use photography as a craft.

And I am seeing that with LLMs as well. You do have craft people that find joy in figuring out craft the perfect one shot prompt or create a system that coordinates a bunch of agents.

That is also craft, but like photography, craft with a more capable tool.

Re: Why craft-lovers are losing their craft

#12
post #2

The 'make it go' people that I worked with usually didn't understand many of the underlying code, and the 'craft' people always need to fix it. Craft people aren't losing anything. If anything, they are more valuable because they need to fix the slopware written by AI and the 'make it go' developers.

Meanwhile, Undertale, one of the most celebrated video games, famously has a 1000+ line switch statement and AI had nothing to do with it. Sometimes you have to bang out something that works, just to even get the chance to be annoyed at how bad it is for next version.

Re: Why craft-lovers are losing their craft

#13
I do hand tool woodworking as a hobby. Aside from rough dimensioning, all the final cuts, planing, mortising, carving, dove tails etc are done by hand. Sometimes using tools over 100yrs old, not out of some fetish for the past, they are just better and cheaper than hand tools today.

It takes forever but I want to work the wood and develop actual skill. I don't want to just push wood through a series of saws, sanders, jigs and other machines. It has also made me much better at building “we need this now” type things (decks, cabinets etc) with power tools in general. I am much more precise, sensitive, and detail oriented.

I hope and feel there is something similar with coding and LLMs. A way to repurpose that hard earned sensitivity and recover some of the zen aspects as well. I am still figuring that out, part of it has been tiring but honestly a lot of it has made programming more fun too.

Re: Why craft-lovers are losing their craft

#15
post #8

One solution: do NOT just program for work. If it's not work related - where management can dictate how you work - you can whatever you want, and if what you want is to keep writing software and not outsource your brain to an AI, absolutely do so.

I’ve come to the same conclusion, though my line of work was research rather than software engineering. “He who pays the piper calls the tune.” It’s fun as long as I enjoyed the tunes being called, but the tunes changed, and I became less interested in playing.

I am now a tenure-track community college professor. I’m evaluated entirely by my teaching and service. While teaching a full course load is intense, and while my salary is nowhere near what a FAANG engineer makes, I get three months of summer break and one month of winter break every year to rejuvenate and to work on personal projects, with nobody telling me what research projects to work on, how frequently I should publish, and how fast I ship code.

This quote from J. J. Thomson resonates with me, and it’s more than 100 years old:

"Granting the importance of this pioneering research, how can it best be promoted? The method of direct endowment will not work, for if you pay a man a salary for doing research, he and you will want to have something to point to at the end of the year to show that the money has not been wasted. In promising work of the highest class, however, results do not come in this regular fashion, in fact years may pass without any tangible results being obtained, and the position of the paid worker would be very embarrassing and he would naturally take to work on a lower, or at any rate a different plane where he could be sure of getting year by year tangible results which would justify his salary. The position is this: You want this kind of research, but, if you pay a man to do it, it will drive him to research of a different kind. The only thing to do is to pay him for doing something else and give him enough leisure to do research for the love of it." (from https://archive.org/details/b29932208/page/198/mode/2up).

Re: Why craft-lovers are losing their craft

#17
One craft is automated and a new one is just beginning.

Building AI agents is really fun and the problem of having them be reliable adaptable efficient is actually really challenging and I'm having a lot of fun with it trying to figure it out.

To me it's a lot like factorio or my personal favorite Dyson sphere program where at first you do everything by hand and then you automate and then you automate the automation.

For the first time in human history we can automate intelligence with a computer but just because we can automate it doesn't mean all the good automation is good and we need engineers who can figure out how to automate it reliably scale it deploy it maintain it.

And yes eventually we will automate the automation too.

Re: Why craft-lovers are losing their craft

#18
Craft is caring about the x in y = mx + b, while the so called "it's a means to an end" care about the y.

The difference between "craft lovers" and "doers" is that one operates at a better fitting abstraction (that is more aligned to the values of capitalism).

You can say "doers" are just "craft lovers" in and of itself - there is little distinction between them - this is just reiterating the change from binary to high level languages.

Re: Why craft-lovers are losing their craft

#19
post #15
post #8

One solution: do NOT just program for work. If it's not work related - where management can dictate how you work - you can whatever you want, and if what you want is to keep writing software and not outsource your brain to an AI, absolutely do so.

I’ve come to the same conclusion, though my line of work was research rather than software engineering. “He who pays the piper calls the tune.” It’s fun as long as I enjoyed the tunes being called, but the tunes changed, and I became less interested in playing. I am now a tenure-track community college professor. I’m evaluated entirely by my teaching and service. While teaching a full course load is intense, and whil…

That was the original strategy for universities: teaching was the job, and research was the side-product of having some very smart people with free time. Until some "genius" decided that it was better to have professors competing for money to pay directly for their research. This transformed a noble and desirable profession into just another money searching activity.

Re: Why craft-lovers are losing their craft

#20
post #8

One solution: do NOT just program for work. If it's not work related - where management can dictate how you work - you can whatever you want, and if what you want is to keep writing software and not outsource your brain to an AI, absolutely do so.

Or just shut down your computer after work and “touch grass”. Go to the gym, hang out with friends and family.

My “brain” has always been a systems thinker. I was fortunate enough even in my first job to be directly in front of our customer and gathering requirements, not having the label for it then but trying to solve XYProblems, dealing directly with users and their pain points and seeing an entire data entry department built around my code. This was when I was 22 - 3 decades ago.

Now my brain helps me go from ambiguous, conflicting requirements, working with people, an empty AWS account and an empty git repo to a complete working solution.

Coding has always been the necesary grind between vision and implementation

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