I am still quite shocked that anyone looked at the side by side images within Nvidia and actually thought this was good and no one would have an issue with this. Now I will admit that if you don't compare them, the final image looks ok. Like if I did not know what was happening I likely wouldn't give it a second thought. It looks off but so many video games already look off that I don't think I would have really thou…
Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
11–20 of 38 posts
Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
#12Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
#13What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.
Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
#14Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
#15I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster.
Summed up nicely by Noodle - https://youtu.be/MyeCb99cb2Q (starts from 2:28)
Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
#16Controversial opinion. I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster. Summed up nicely by Noodle - https://youtu.be/MyeCb99cb2Q (starts from 2:28)
Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
#17What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.
It's a tech demo.
Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
#18What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.
It's a tech demo.
Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
#19Controversial opinion. I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster. Summed up nicely by Noodle - https://youtu.be/MyeCb99cb2Q (starts from 2:28)
same take as every other comment
Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games
#20I am still quite shocked that anyone looked at the side by side images within Nvidia and actually thought this was good and no one would have an issue with this. Now I will admit that if you don't compare them, the final image looks ok. Like if I did not know what was happening I likely wouldn't give it a second thought. It looks off but so many video games already look off that I don't think I would have really thou…
As demoed, it's obviously very bad. But before giving up on it completely, I'd like to see a version that can remain faithful to the original color grading and tone mapping. Those changes affecting the overall look of the whole frame really distract from comparing the more subtle lighting differences where they might be onto something good. But I'm also skeptical about whether they can pull this off in a way that doe…
A frame of the character shown 20 hours into the game doesn’t remember the random generated sexy face it gave that character 1 hour into the game.
Everything about this is so stupid.