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Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

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11–20 of 38 posts

Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

#11
post #4

I am still quite shocked that anyone looked at the side by side images within Nvidia and actually thought this was good and no one would have an issue with this. Now I will admit that if you don't compare them, the final image looks ok. Like if I did not know what was happening I likely wouldn't give it a second thought. It looks off but so many video games already look off that I don't think I would have really thou…

Gaming isn't even a side project for them anymore, last time I checked it was under 3% of their revenues, I wouldn't be surprised if it's under 1% now, I don't think they care much if at all about this domain anymore

Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

#12
Might be nice on older games that dont have 4k HD texture packs, or even games like Skyrim or replaying older Witcher 1&2. Its upto the user right? Let people play older games with some better looking gfx. Seems like an easy win, use it or dont use it.

Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

#13

What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.

It's a tech demo.

Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

#15
Controversial opinion.

I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster.

Summed up nicely by Noodle - https://youtu.be/MyeCb99cb2Q (starts from 2:28)

Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

#16

Controversial opinion. I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster. Summed up nicely by Noodle - https://youtu.be/MyeCb99cb2Q (starts from 2:28)

I thought Halo Anniversary was excellent, but it was a remake and not a remaster. They didn't just upscale the textures or run the game at a higher resolution, they made entirely new graphics assets for it (and music, but the new music didn't have a patch on the original soundtrack).

Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

#17

What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.

It's a tech demo.

Does that make it above criticism? It looks uncanny.

Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

#18

What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.

It's a tech demo.

Ok, so it's a tech demo. That doesn't change that it looks bad and uses an unreasonable amount of resources to do its thing. Their tech demo has shown that the tech sucks.

Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

#19

Controversial opinion. I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster. Summed up nicely by Noodle - https://youtu.be/MyeCb99cb2Q (starts from 2:28)

“Controversial opinion”

same take as every other comment

Re: Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

#20
post #8
post #4

I am still quite shocked that anyone looked at the side by side images within Nvidia and actually thought this was good and no one would have an issue with this. Now I will admit that if you don't compare them, the final image looks ok. Like if I did not know what was happening I likely wouldn't give it a second thought. It looks off but so many video games already look off that I don't think I would have really thou…

As demoed, it's obviously very bad. But before giving up on it completely, I'd like to see a version that can remain faithful to the original color grading and tone mapping. Those changes affecting the overall look of the whole frame really distract from comparing the more subtle lighting differences where they might be onto something good. But I'm also skeptical about whether they can pull this off in a way that doe…

An issue I haven’t seen anyone bring up: how are they going to keep the randomly generated sexy new AI face for the characters consistent between shots?

A frame of the character shown 20 hours into the game doesn’t remember the random generated sexy face it gave that character 1 hour into the game.

Everything about this is so stupid.

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