CasNum
11–20 of 44 posts
Re: CasNum
#12Re: CasNum
#13I have no idea what is going on here...
Re: CasNum
#14Was Claude used?
Re: CasNum
#15Tried to use it to solve a quintic equation and it didn’t work :(
Re: CasNum
#16I'm wondering how hard would it be to extend it to include the whole game state plus all the ROM into the plane at the same time, and have it compute the next step from that!
Re: CasNum
#17This is so nice!! I'm wondering how hard would it be to extend it to include the whole game state plus all the ROM into the plane at the same time, and have it compute the next step from that!
I was wondering about this myself, it feels and probably is possible, and I have some ideas on how to do it. Though, on the one hand it would be cool if the entire GB was emulated using compass-and-straightedge, but OTOH, it would be less "pure" and a little more "forced" than just simulating the ALU, if you get what I mean.
One idea I had is trying to draw the graphics of the game using compass-and-straightedge constructions (i.e., using circles and lines to draw approximately the GB graphics)
Re: CasNum
#18Coolest thing I've seen in a while Well done!