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Some Words on WigglyPaint

beyondloom.com

11–20 of 25 posts

Re: Some Words on WigglyPaint

#11

I have no doubt LLMs are involved in this these days and make the problem worse, but this problem extends back in time too. During the Wordle craze there were tons of people making variations on Wordle. Anyone who's game got at all popular would find search results covered in sites that either just iframe embed their game, or copied the game and took out the credits. I always register a TLD for my games and I think t…

Yeah, I have a few domains that I keep around for these type of projects. If it doesn't go anywhere I just reuse it.

Re: Some Words on WigglyPaint

#12

I have no doubt LLMs are involved in this these days and make the problem worse, but this problem extends back in time too. During the Wordle craze there were tons of people making variations on Wordle. Anyone who's game got at all popular would find search results covered in sites that either just iframe embed their game, or copied the game and took out the credits. I always register a TLD for my games and I think t…

Yeah, I have a few domains that I keep around for these type of projects. If it doesn't go anywhere I just reuse it.

(it's never gone anywhere )

Re: Some Words on WigglyPaint

#13
post #4

Good article, and I feel your pain. Sometimes it feels like there's no point creating anything anymore, because shitty people will just steal it. In case you're interested, though, I just wanted to point out that there are things you can do. In my experience, Google does respond to requests to scrub infringing sites from their results if you submit their Copyright Claim form. They even give you a dashboard with the s…

With the amount of piracy that went on with the early 2000's videogames (doom!) I'm surprised anyone made money.

Re: Some Words on WigglyPaint

#14
post #7
post #4

Good article, and I feel your pain. Sometimes it feels like there's no point creating anything anymore, because shitty people will just steal it. In case you're interested, though, I just wanted to point out that there are things you can do. In my experience, Google does respond to requests to scrub infringing sites from their results if you submit their Copyright Claim form. They even give you a dashboard with the s…

There is a reason games and software have moved to the client server architecture even when it doesn't really makes sense. Its the only way to maintain copyright. You can hate it, but for the creative types your options are: Assume it fails and no one knows about it / Assume it succeeds get stolen / build it on the server side

It also means everyone is on updated versions of software, or easier for devs to A/B different aspects. Anti-piracy is not the only reason

Re: Some Words on WigglyPaint

#15
I'm confused. The post rants about LLMs but says the project is open source and most of the copies are v1.3. What does LLMs have to do with this?

Further, if your idea is simple to copy it will be copied. See Threes vs 2048. Sure, yours might be best for some defintion of "best". Maybe? A recent example is the Suika Game. It's a game, once you know the idea, you could write, without an LLM, in a few hours. And so there are 100s of clones. The original has some deliberate design choices that some of the clones might have missed. On the other hand, it's got some bad choices that I'm guessing some of the clones didn't bother to copy. Further, it's a simple idea so it's easy to make and then add stuff.

As for wigglypaint, it's not a new idea. Dr. Katz was made in Autodesk Animator in the mid 90.s https://youtu.be/XxhS0U9-Z84?t=154

Neither is the "draw under the lines" a new idea. Two I know of, the Paper App (iOS) and MyPaint (Amiga, 1991). I'm sure there are others.

Re: Some Words on WigglyPaint

#18
Interestingly enough, i had a kind of similar "problem" (not that i see it as a problem, just a bit unfortunate).

About ~16 years ago i wrote a scripting language i called LIL[0] (which, like the author, i also hooked up in a HyperCard-like program[1][2]), meaning Little Interpreted Language, but whenever i search for it on Google or DDG, my site never shows up - instead, both show a GitHub repository[3] that someone made and hasn't been updated in 15 years (and has outdated links) and sometimes the Tcl wiki page about it[4] (which at least points to the correct homepage) or even Rosetta code[5] since sometime added LIL to it some time ago.

Amusingly DDG's AI summary does describe my LIL but it links to the outdated GitHub repo and the Tcl wiki page. Then if you click the "More" button it describes Beyond Loom's Lil. The "Explore more" links however do a mix of both (one even mixes both languages in the same response :-P).

[0] http://runtimeterror.com/tech/lil/

[1] https://www.youtube.com/watch?v=_8CYosAIIJw

[2] https://www.youtube.com/watch?v=rshZHDDruAE

[3] https://github.com/wsxiaoys/lil

[4] https://wiki.tcl-lang.org/page/lil

[5] https://rosettacode.org/wiki/Category:LIL

Re: Some Words on WigglyPaint

#19
There's an "AI alignment" angle here. An actually aligned AI would choose its actions based on human flourishing, so it would refuse requests to write scam emails or fill the internet with slop. This explains why commercial companies will never release any AI that's anywhere close to aligned. They'll release AI which is good for their bottom line and for the bottom line of the client. Basically, commercial incentives say AI should happily screw over anyone who isn't an AI company or its client.

Re: Some Words on WigglyPaint

#20

I'm confused. The post rants about LLMs but says the project is open source and most of the copies are v1.3. What does LLMs have to do with this? Further, if your idea is simple to copy it will be copied. See Threes vs 2048. Sure, yours might be best for some defintion of "best". Maybe? A recent example is the Suika Game. It's a game, once you know the idea, you could write, without an LLM, in a few hours. And so the…

You should consider reading the article as everything you talk about is addressed almost directly by the author.
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