How to Hit 4 million Users in 6 months – A Startup Case Study
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Re: How to Hit 4 million Users in 6 months – A Startup Case Study
#12How about all the other companies who try the same (completely obvious) tactics and don't reach 4M users in 6 months?
Re: How to Hit 4 million Users in 6 months – A Startup Case Study
#13Thanks for sharing! What exactly is social in the game ? On a side note, 4M users for a game in 6 months is great but not that extraordinary. Looking at successes like Draw Something and SongPop, from small developers too, it's more in the 50+M but it's in the mobile social space, not sure if I Am Playr is mobile or not.
"4M users for a game in 6 months is great but not that extraordinary" Seriously, you think that's not that extraordinary...
Re: How to Hit 4 million Users in 6 months – A Startup Case Study
#14This is a sperm telling you how to fertilize the egg. Swim fast, be fit, etc. How about all the other companies who try the same (completely obvious) tactics and don't reach 4M users in 6 months?
Re: How to Hit 4 million Users in 6 months – A Startup Case Study
#15This is a sperm telling you how to fertilize the egg. Swim fast, be fit, etc. How about all the other companies who try the same (completely obvious) tactics and don't reach 4M users in 6 months?
Re: How to Hit 4 million Users in 6 months – A Startup Case Study
#16This is a sperm telling you how to fertilize the egg. Swim fast, be fit, etc. How about all the other companies who try the same (completely obvious) tactics and don't reach 4M users in 6 months?
Hence why you haven't heard of them. Hope that helps Howard
Re: How to Hit 4 million Users in 6 months – A Startup Case Study
#17This is a sperm telling you how to fertilize the egg. Swim fast, be fit, etc. How about all the other companies who try the same (completely obvious) tactics and don't reach 4M users in 6 months?
Re: How to Hit 4 million Users in 6 months – A Startup Case Study
#18This is a sperm telling you how to fertilize the egg. Swim fast, be fit, etc. How about all the other companies who try the same (completely obvious) tactics and don't reach 4M users in 6 months?
Re: How to Hit 4 million Users in 6 months – A Startup Case Study
#19This is a sperm telling you how to fertilize the egg. Swim fast, be fit, etc. How about all the other companies who try the same (completely obvious) tactics and don't reach 4M users in 6 months?
Now, obviously, they still had to build a compelling product and plan & execute a marketing strategy. They needed to be ready to succeed. Most people don't have a personal or professional network that includes access to decision-makers in large, influential organizations. Even so they still need to be prepared for that opportunity if and when their network expands.
Re: How to Hit 4 million Users in 6 months – A Startup Case Study
#20Open graph spamming, arbitrary rewards for inviting your friends, Facebook ads, cross-promotion, SEO... sounds exactly like Zynga. Seriously though, hopefully this well shed some light on why Zygna uses the techniques they are known for -- they work. Amazingly well. Anyone who spends time in this industry discovers that pretty quickly. And it's really hard for upper management to see those upward kinks in the graph a…
I don't think inviting your friends and get a reward should be tied to Zynga (and/or frowned upon) - this tactic has been used by many companies, ie: Dropbox. I personally like it. It's Zynga's pay-to-win/continue concept that I have a problem with. That's the reason why I think Zynga is 'evil'.