This doesn't make it clear how people will run the end products. Is it targeting the web? If not then it's not going to be useful for the same things as Flash was.
Building a new Flash
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Re: Building a new Flash
#12This doesn't make it clear how people will run the end products. Is it targeting the web? If not then it's not going to be useful for the same things as Flash was.
> HTML5/Canvas export — Export to self-contained HTML5 with JavaScript Canvas 2D playback.
Re: Building a new Flash
#13Re: Building a new Flash
#14Article title could use capitalizing Flash -- I thought it was about NAND at first.
Re: Building a new Flash
#15I remember trying out Macromedia Flash 6.0. My GUI apps were ugly at the time. Learning to build something like I saw in the movies could take years. Then, Flash let me throw together beautiful, animated interfaces like it was nothing. One could do quite a bit after one tutorial. (Note: Quick shoutout to Dreamweaver 6.0 which was a power, WYSIWYG editor. Today, things like Pinegrow might fill the niche.) It's death a…
Of the two, I think Adobe is most responsible for the decline of Flash. Even if smartphones had never entered the picture, laptops (where efficiency is important) were quickly becoming the most common form of PC, which would've eventually made Flash as it existed under Adobe untenable as well. The timeline was just accelerated by smartphones. Honestly I can't understand the mental calculus that went on in the heads o…
The reason it burned CPU cycles is that non-coders could make programs with it and they would produce the world's worst code doing so that "worked". The runtime itself was fine (efficiency wise, not all the other things).
Re: Building a new Flash
#16Re: Building a new Flash
#17Re: Building a new Flash
#18This doesn't make it clear how people will run the end products. Is it targeting the web? If not then it's not going to be useful for the same things as Flash was.
Re: Building a new Flash
#19Re: Building a new Flash
#20I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…