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Descent, ported to the web

mrdoob.github.io

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Re: Descent, ported to the web

#13

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.

Re: Descent, ported to the web

#15

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

One of the first PC games I ever played, I was single-digit years old when this released. Fond memories.

Will have to have a play of this web version and try out Overload, thanks.

Re: Descent, ported to the web

#17
I absolutely LOVED this game when it first came out. I played with a trackball + keyboard, and the 6 degrees of freedom, paired with an environment where there often was no natural sense of "up" or "down" (zero gravity, inside tunnels) really blew my mind. I experienced a sensation I had never before experienced, almost out-of-body.

For example, you approach a "T" junction, and depending on your pitch angle, the branches may be up/down or left/right. But since there's no natural ground or sky, you can either maintain an orientation memory (I usually did automatically), or you can just let all that go and travel with no sense of true orientation.

Occasionally you reach an area with some signs or printed panels, and then you realize what the regional up/down orientation was; but it didn't matter in zero gravity.

Re: Descent, ported to the web

#19
post #13

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.

Forsaken for n64 was pretty good too.

Re: Descent, ported to the web

#20

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

Now all that's missing is a spiritual successor to Terminal Velocity. Or at least I think so. There's like a 10% chance that game was one of those games that was seriously held up by how much its soundtrack slapped.
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