WebGL1 WASM version based on https://github.com/dxx-rebirth/dxx-rebirth -> https://midzer.de/wasm/descent1/
Descent, ported to the web
11–20 of 71 posts
Re: Descent, ported to the web
#12Re: Descent, ported to the web
#13For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.
Re: Descent, ported to the web
#14Re: Descent, ported to the web
#15For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.
Will have to have a play of this web version and try out Overload, thanks.
Re: Descent, ported to the web
#16Re: Descent, ported to the web
#17For example, you approach a "T" junction, and depending on your pitch angle, the branches may be up/down or left/right. But since there's no natural ground or sky, you can either maintain an orientation memory (I usually did automatically), or you can just let all that go and travel with no sense of true orientation.
Occasionally you reach an area with some signs or printed panels, and then you realize what the regional up/down orientation was; but it didn't matter in zero gravity.
Re: Descent, ported to the web
#18Re: Descent, ported to the web
#19For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.
That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.
Re: Descent, ported to the web
#20For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.