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Adventure Game Studio: OSS software for creating adventure games

adventuregamestudio.co.uk

11–20 of 95 posts

Re: Adventure Game Studio: OSS software for creating adventure games

#11
post #10

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

Gemini Rue is probably one of the best game stories I have ever seen. What Joshua Nuernberger did there is amazing. The "twist" that occurs there in the final third is something else. And it's built using AGS.

Re: Adventure Game Studio: OSS software for creating adventure games

#12
post #11
post #10

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

Gemini Rue is probably one of the best game stories I have ever seen. What Joshua Nuernberger did there is amazing. The "twist" that occurs there in the final third is something else. And it's built using AGS.

Another great AGS made game is Technobabylon. That and Gemini Rue are my two favourite Wadjet Eyes Games

Re: Adventure Game Studio: OSS software for creating adventure games

#13
post #10

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

Yes they still do, and fun fact, SummVM has integrated support for AGS a few releases back, so one of my favourite titles from Wadjet Eye Games, Unavowed, works great on a ton of different OSes/platforms.

https://wiki.scummvm.org/index.php?title=AGS/Games

I've played it on OpenBSD before!

https://pobsd.chocolatines.org/2953591878

Re: Adventure Game Studio: OSS software for creating adventure games

#17

Wow, I haven't heard about AGS for a while - glad to see it's still alive and well. It should be noted that it's open source and still sees regular updates (20+ years later!) https://github.com/adventuregamestudio/ags

If anyone was concerned about the nonstandard license, the FSF says this:

>This license is a free software license, compatible with the GPL thanks to the relicensing option in section 4(c)(ii).

Re: Adventure Game Studio: OSS software for creating adventure games

#18

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

I loved that thing. I don't know how many hours I spent on that. I wish I could my kids interested in anything half as creative.

Re: Adventure Game Studio: OSS software for creating adventure games

#19

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

There was also _Forgotten Realms: Unlimited Adventures_:

https://www.gogdb.org/product/1432650732

which I greatly enjoyed, and my NWN character, even got a cameo in one fan-made adventure.....

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