I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.
Adventure Game Studio: OSS software for creating adventure games
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Re: Adventure Game Studio: OSS software for creating adventure games
#12I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.
Gemini Rue is probably one of the best game stories I have ever seen. What Joshua Nuernberger did there is amazing. The "twist" that occurs there in the final third is something else. And it's built using AGS.
Re: Adventure Game Studio: OSS software for creating adventure games
#13I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.
https://wiki.scummvm.org/index.php?title=AGS/Games
I've played it on OpenBSD before!
Re: Adventure Game Studio: OSS software for creating adventure games
#14Re: Adventure Game Studio: OSS software for creating adventure games
#15Re: Adventure Game Studio: OSS software for creating adventure games
#16Re: Adventure Game Studio: OSS software for creating adventure games
#17Wow, I haven't heard about AGS for a while - glad to see it's still alive and well. It should be noted that it's open source and still sees regular updates (20+ years later!) https://github.com/adventuregamestudio/ags
>This license is a free software license, compatible with the GPL thanks to the relicensing option in section 4(c)(ii).
Re: Adventure Game Studio: OSS software for creating adventure games
#18Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set
Re: Adventure Game Studio: OSS software for creating adventure games
#19Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set
https://www.gogdb.org/product/1432650732
which I greatly enjoyed, and my NWN character, even got a cameo in one fan-made adventure.....