Project Genie: Experimenting with infinite, interactive worlds
11–20 of 347 posts
Re: Project Genie: Experimenting with infinite, interactive worlds
#12What’s the endgame here? For a small gaming studio, what are the actual implications?
Re: Project Genie: Experimenting with infinite, interactive worlds
#13I keep on repeating myself, but it feels like I'm living in the future. Can't wait to hook this up to my old Oculus glasses and let Genie create a fully realistic sailing simulator for me, where I can train sailing with realistic conditions. On boats I'd love to sail. If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game stud…
Re: Project Genie: Experimenting with infinite, interactive worlds
#14Re: Project Genie: Experimenting with infinite, interactive worlds
#15I keep on repeating myself, but it feels like I'm living in the future. Can't wait to hook this up to my old Oculus glasses and let Genie create a fully realistic sailing simulator for me, where I can train sailing with realistic conditions. On boats I'd love to sail. If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game stud…
Re: Project Genie: Experimenting with infinite, interactive worlds
#16What’s the endgame here? For a small gaming studio, what are the actual implications?
Re: Project Genie: Experimenting with infinite, interactive worlds
#17I keep on repeating myself, but it feels like I'm living in the future. Can't wait to hook this up to my old Oculus glasses and let Genie create a fully realistic sailing simulator for me, where I can train sailing with realistic conditions. On boats I'd love to sail. If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game stud…
If I am wrong, then the huge supply of fun games will completely saturate demand and be no easier for indie game devs to stand out.
Re: Project Genie: Experimenting with infinite, interactive worlds
#18What’s the endgame here? For a small gaming studio, what are the actual implications?
Re: Project Genie: Experimenting with infinite, interactive worlds
#19What’s the endgame here? For a small gaming studio, what are the actual implications?
Re: Project Genie: Experimenting with infinite, interactive worlds
#20Every character goes forward only, permanence is still out of reach apparently.
The game is called "Explorers' Guild", or "xg" for short. It's easier for Claude to act as a player than a director (xg's version of a dungeon master or game master), again mainly because of permance and learning issues, but to the extent that I can help it past those issues it's also fairly good at acting as a director. It does require some pretty specific stuff in the system prompt to, for example, avoid confabulating stuff that doesn't fit the world or the scenario.
But to really build a version of xg on Claude it needs better ways to remember and improve what it has learned about playing the game, and what it has learned about a specific group of players in a specific scenario as it develops over time.