What about Godot? It’s not Python but it’s a simple written language. It also allows growing by generating more complex games in 3d
Moving Scratch generation to Python on browser
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Re: Moving Scratch generation to Python on browser
#12What about Godot? It’s not Python but it’s a simple written language. It also allows growing by generating more complex games in 3d
Probably because it's not Python.
I was under the impression that the main goal was learning programming, not game development.
Re: Moving Scratch generation to Python on browser
#13Look really cool. Only suggestion, if at all possible avoid special characters like @ and _ . In my experience, kids have a hard time to find them and it get even more complicated for non-english keyboard layouts.
On the contrary, I would say, _ is relatively easy to type, and if they know how to type capital letters using Shift, they know to type underscores.
Re: Moving Scratch generation to Python on browser
#14Very helpful comments in much of the example code.
Re: Moving Scratch generation to Python on browser
#15The music "boss_battle" rocks. Where does it come from?
Re: Moving Scratch generation to Python on browser
#16I like the direction youre moving. Would a drag and drop editor for Python syntax be useful for a project like this?
Having taught schoolkids both python and scratch, I feel that typing is better, but having the blocks visibly coloured as in scratch would be really useful