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Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

monogame.net

11–20 of 266 posts

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#11
post #8

How much money does he have in order to make such a big donation? Has stardew valley made that much?

https://steam-revenue-calculator.com/app/413150/stardew-vall...

This should really put any AAA studio to shame. A single developer sold half a billion dollars on Steam alone.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#12
post #6
post #2

I don't want to assume, but I don't recollect any contributions of that magnitude from large studios (spare Valve). This indy developer (is that label fair?) is putting AAA studios to shame.

Stardew is probably one of the most (if not the most) popular game ever made with MonoGame AAA studios don't really use MonoGame.

Their point wasn't about MonoGame. Do AAA studios really not use any open source tools?

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#13

How much money does he have in order to make such a big donation? Has stardew valley made that much?

Stardew valley was apparently solo developed, and if Google is accurate it has sold over 40 million copies. Even if he sold it for a dollar, the dev would be very successful by most standards.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#14
post #2

I don't want to assume, but I don't recollect any contributions of that magnitude from large studios (spare Valve). This indy developer (is that label fair?) is putting AAA studios to shame.

Definitely indie. It was a solo project until launch.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#15
post #6

Earlier quoted context omitted.

Stardew is probably one of the most (if not the most) popular game ever made with MonoGame AAA studios don't really use MonoGame.

Their point wasn't about MonoGame. Do AAA studios really not use any open source tools?

Many use Dear ImGui for example and some do donate afaik.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#16
post #8

Earlier quoted context omitted.

https://steam-revenue-calculator.com/app/413150/stardew-vall...

This should really put any AAA studio to shame. A single developer sold half a billion dollars on Steam alone.

Why would it put them to shame? It’s an incredibly rare situation and most AAA devs would be super happy for him.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#17

How much money does he have in order to make such a big donation? Has stardew valley made that much?

Stardew Valley is in the top 5 selling indie games of all time, with 50 million units sold. It's owned and run entirely by one person (the donor in OP's link) - he ended his relationship with a (small) games publisher a few years ago, and runs everything himself.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#18
post #8

How much money does he have in order to make such a big donation? Has stardew valley made that much?

https://steam-revenue-calculator.com/app/413150/stardew-vall...

And over 8 million copies for the Switch.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#19
post #2

I don't want to assume, but I don't recollect any contributions of that magnitude from large studios (spare Valve). This indy developer (is that label fair?) is putting AAA studios to shame.

> This indy developer (is that label fair?) is putting AAA studios to shame. For the hundredth time. He's an extremely rare person focused on quality, value, and competency. And he clearly just loves his own game Edit: Sorry? Pay for what, and risk what why? AAA studios simply cannot deliver good value in comparison. The donation is unrelated—or perhaps, arguably, open source makes this productivity possible.

Beyond love, what you prefer ? Pay 100K USD, or put at risk your 500M USD project ?

Edit: if the engine is not maintained, there can be compatibility issues, it can go abandoned and lack new features, etc. It's the technical pillar of the product, like Unity.

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