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Conway's Game of Life, using floating point values instead of integers

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Re: Conway's Game of Life, using floating point values instead of integers

#11
post #3

Earlier quoted context omitted.

It does seem more "organic", if you will.

It does. Still I think the point of game of life is not to look organic but to make complex thing from very simple rules. Like supposedly the universe we live in. Conway's game of life would look organic if you zoomed out enough, no computer can do that of course.

no computer can do that of course.

we are getting there - http://www.youtube.com/watch?v=xP5-iIeKXE8

Re: Conway's Game of Life, using floating point values instead of integers

#16
post #3

Earlier quoted context omitted.

It does seem more "organic", if you will.

It does. Still I think the point of game of life is not to look organic but to make complex thing from very simple rules. Like supposedly the universe we live in. Conway's game of life would look organic if you zoomed out enough, no computer can do that of course.

Well, generations don't have to be rendered in realtime, so you could just grab some high cpu instances on AWS and compute really large sizes. For example, this guy made a turing machine, and it's pretty huge: http://rendell-attic.org/gol/tm.htm

And that was in 2000. I'm sure we could do extremely large boards now.

Re: Conway's Game of Life, using floating point values instead of integers

#19

Awesome, but the results/behaviour (in the video) don't seem very complex like the original Conway's game of life.

Right - can you still build a UTM in this?

If you could, I imagine that the hard part would be proving it correct.

Re: Conway's Game of Life, using floating point values instead of integers

#20
post #10

Earlier quoted context omitted.

It does. Still I think the point of game of life is not to look organic but to make complex thing from very simple rules. Like supposedly the universe we live in. Conway's game of life would look organic if you zoomed out enough, no computer can do that of course.

check out hashlife and some of the larger landscapes.

Thank you, mind blown! Downloaded "Golly" (http://golly.sourceforge.net/) and ran HashLife/metapixel.

Life simulating life, and it runs in real time.

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