Flame Graphs vs Tree Maps vs Sunburst (2017)
11–20 of 38 posts
Re: Flame Graphs vs Tree Maps vs Sunburst (2017)
#12Re: Flame Graphs vs Tree Maps vs Sunburst (2017)
#13One could drill down e.g. Groceries > Drinks > Coca-Cola if one is so inclined...
Re: Flame Graphs vs Tree Maps vs Sunburst (2017)
#14All of these suck. Use nested bar graphs like TreeSize and it’s instantly obvious what your biggest hitter is for any particular nesting level. In lieu of that, a flame graph is tolerable. The polar coordinate one is very pretty garbage. EDIT: Use it when you want to mislead people with a flashy graph.
Re: Flame Graphs vs Tree Maps vs Sunburst (2017)
#15Flame graphs I have a love/hate relationship with. The hierarchy is very useful, but the name and coloring can be very confusing and misleading. Most people I show them to think red == something bad, but the color is actually just for aesthetics.
Re: Flame Graphs vs Tree Maps vs Sunburst (2017)
#16This is how the old spacemonger app worked, and I liked it so much I had to recreate it for Linux/Mac: https://github.com/alanbernstein/treemonger. My version still needs some work, but it's minimally useable.
Re: Flame Graphs vs Tree Maps vs Sunburst (2017)
#17Re: Flame Graphs vs Tree Maps vs Sunburst (2017)
#18E.g.
Re: Flame Graphs vs Tree Maps vs Sunburst (2017)
#19Re: Flame Graphs vs Tree Maps vs Sunburst (2017)
#20Personally, I find treemaps unmatched for disk space analysis. Specifically, I like to use the squarify layout algorithm, to NOT use the "cushion gradient" shading method, to use inset frames to convey depth visually, and to include filenames. This maximizes glanceable information density, for the use case of identifying large objects to delete to recover space. This is how the old spacemonger app worked, and I liked…