OBS Studio Gets a New Renderer
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Re: OBS Studio Gets a New Renderer
#12If you are - recording your screen but not streaming - you are not customizing what goes into your screen Then use something else. GPU screen recorder has a lower overhead and produces much smoother recordings: https://git.dec05eba.com/gpu-screen-recorder/about/
The linked post is about a new Metal-based renderer for OBS Studio on MacOS. The software you linked is for Linux.
Re: OBS Studio Gets a New Renderer
#13If you are - recording your screen but not streaming - you are not customizing what goes into your screen Then use something else. GPU screen recorder has a lower overhead and produces much smoother recordings: https://git.dec05eba.com/gpu-screen-recorder/about/
Why not just use quicktime? Edit: I think you might have skipped reading the post. It's about OBS on MacOS. Where quicktime exists. Your suggestion seems geared toward Linux.
Re: OBS Studio Gets a New Renderer
#14Earlier quoted context omitted.
Why not just use quicktime? Edit: I think you might have skipped reading the post. It's about OBS on MacOS. Where quicktime exists. Your suggestion seems geared toward Linux.
QuickTime cannot record system audio output without shenanigans.
Re: OBS Studio Gets a New Renderer
#15If you are - recording your screen but not streaming - you are not customizing what goes into your screen Then use something else. GPU screen recorder has a lower overhead and produces much smoother recordings: https://git.dec05eba.com/gpu-screen-recorder/about/
Re: OBS Studio Gets a New Renderer
#16If you are - recording your screen but not streaming - you are not customizing what goes into your screen Then use something else. GPU screen recorder has a lower overhead and produces much smoother recordings: https://git.dec05eba.com/gpu-screen-recorder/about/
Re: OBS Studio Gets a New Renderer
#17“OBS Studio Gets A New Renderer: How OBS Adopted Metal”
Re: OBS Studio Gets a New Renderer
#18Re: OBS Studio Gets a New Renderer
#19Earlier quoted context omitted.
The linked post is about a new Metal-based renderer for OBS Studio on MacOS. The software you linked is for Linux.
I think the point extends well beyond the specific app/OS example though, even though the article talks to macOS exclusively. For macOS and Windows there are built in tools which offer direct recording functionality. To trigger on macOS Command+Shift+5 (or launch it via QuickTime as jasonlotito noted), on Windows Win+Shift+S. Both of these utilize the same OS APIs OBS Studio uses to get the screen content, but they s…
Re: OBS Studio Gets a New Renderer
#20 > Metal takes Direct3D's object-oriented approach one step further by combining it with the more "verbal" API design common in Objective-C and Swift in an attempt to provide a more intuitive and easier API for app developers to use (and not just game developers) and to further motivate those to integrate more 3D and general GPU functionality into their apps.
slightly off-topic perhaps, but i find it amazing that an os-level 3d graphics api can be built in such a dynamic language as objective-c; i think it really goes to show how much optimization put in `objc_msgSend()`... it does a lot of heavy lifting in the whole os.