> After about a minute of flying the game checks your state and plays a little cutscene showing either a textbook landing or an expensive fireball. Either way, you get a “Mission Accomplished!” and go to the next level (after all, you don’t own that plane, the taxpayers do): For realism's (and comedy's) sake, they could have shown a pixel ejecting from the five (I think) pixels that form the jet before it explodes in…
Carrier Landing in Top Gun for the NES
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Re: Carrier Landing in Top Gun for the NES
#12If you're into carrier landings and have a VR headset, I highly recommend checking out VTOL VR.
Re: Carrier Landing in Top Gun for the NES
#13Re: Carrier Landing in Top Gun for the NES
#14Re: Carrier Landing in Top Gun for the NES
#15I never played Top Gun, but I did grow up playing "Turn and Burn: No Fly Zone" for the SNES. All these years later, it's still amazing to me how much the graphics improved from one console generation to the next. I don't remember any other console transition being so consequential from a graphics perspective.
PS1 -> PS2 -> PS3 or Xbox -> 360 feel more iterative because they started after the 3D era had already begun. We haven't had a new dominant paradigm for gaming since then (besides mobile gaming).
Re: Carrier Landing in Top Gun for the NES
#16Re: Carrier Landing in Top Gun for the NES
#17Re: Carrier Landing in Top Gun for the NES
#18> After about a minute of flying the game checks your state and plays a little cutscene showing either a textbook landing or an expensive fireball. Either way, you get a “Mission Accomplished!” and go to the next level (after all, you don’t own that plane, the taxpayers do): For realism's (and comedy's) sake, they could have shown a pixel ejecting from the five (I think) pixels that form the jet before it explodes in…
Well, you don't get the 10,000 bonus points