Unless you're working on something with a lot of breadth, of course. A great example is yt-dlp which works on a huge number of sites. The wow-factor is high because it feels like it just works everywhere. That's only possible through a huge number of data parsers, many of which are not terribly different from one another
Craft software that makes people feel something
11–20 of 192 posts
Re: Craft software that makes people feel something
#12Re: Craft software that makes people feel something
#13> When programming becomes repetitive, the odds of you creating something that makes people go “wow” are reduced quite a bit. Unless you're working on something with a lot of breadth, of course. A great example is yt-dlp which works on a huge number of sites. The wow-factor is high because it feels like it just works everywhere. That's only possible through a huge number of data parsers, many of which are not terribl…
Re: Craft software that makes people feel something
#14The more "sentimental" or "egotistical" a piece of software is in itself, the less I like it. Taken to the limit, the title of the article commands us to generate Skinner boxes to maximize user engagement etc.
Re: Craft software that makes people feel something
#15Some of the best tools I’ve used felt like they started as someone’s private playground that only later got hardened into “serious” software. Letting yourself park Boo, go build a language, and come back when it’s fun again is probably how we get more Rio/Boo-style experiments instead of yet another VS Code skin with a growth deck attached.
Re: Craft software that makes people feel something
#16I find that the software that evinces a feeling of admiration in me is itself as devoid of feeling as possible, RE the observation that aesthetics are created out of pure functionality. The more "sentimental" or "egotistical" a piece of software is in itself, the less I like it. Taken to the limit, the title of the article commands us to generate Skinner boxes to maximize user engagement etc.
Re: Craft software that makes people feel something
#17When quartz watches came up the makers of mechanical watches struggled. Quartz watches are cheaper, more accurate in many cases and servicing is usually restricted to replacing a battery. However some people appreciate a good mechanical watch (and the status symbol aspect of course) and nowadays the mechanical watch market is flourishing. Something similar happened with artificial fabrics (polyester, acrylic) and cheap made clothes, there’s a market for handmade clothes that use natural fabrics.
Nobody (well, barring a few HN readers) will ever care if the software was written by people or a bot, as long as it works.
Re: Craft software that makes people feel something
#18I find that the software that evinces a feeling of admiration in me is itself as devoid of feeling as possible, RE the observation that aesthetics are created out of pure functionality. The more "sentimental" or "egotistical" a piece of software is in itself, the less I like it. Taken to the limit, the title of the article commands us to generate Skinner boxes to maximize user engagement etc.
I don't think it's too reductive to suggest that what you're liking is also "a feeling," just a different one than you were thinking about?
Re: Craft software that makes people feel something
#19Re: Craft software that makes people feel something
#20Kinda tangential but in the advent of AI I feel like there won’t be a niche for “handcrafted software”. When quartz watches came up the makers of mechanical watches struggled. Quartz watches are cheaper, more accurate in many cases and servicing is usually restricted to replacing a battery. However some people appreciate a good mechanical watch (and the status symbol aspect of course) and nowadays the mechanical watc…