There was also just recently a Dreamcast port made, as well as Star Fox 64 for Dreamcast and also Mario Kart 64 for multiple platforms. https://github.com/CharlotteCross1998/awesome-game-decompila...
Super Mario 64 for the PS1
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Re: Super Mario 64 for the PS1
#12Earlier quoted context omitted.
https://www.youtube.com/watch?v=6f92hKbz5Eo
For those that prefer pure gameplay to skip through https://youtu.be/kkJWZlAjZp0
Re: Super Mario 64 for the PS1
#13Re: Super Mario 64 for the PS1
#14Re: Super Mario 64 for the PS1
#15If you like this port, you may also enjoy this ground-up effort to clone SM64 on the GBA https://youtu.be/nS5rj80L-pk
Re: Super Mario 64 for the PS1
#16Are there any pictures or video of it running? I understand why they are not on the GitHub page
here's another video that showed good gameplay shots that I happened to see last night. https://www.youtube.com/watch?v=kscCFfXecTI
I just saw techtips Linus interview Linus Torvalds and the constant manboying and bad jokes was just embarrassing and badly hurt the interview. I really wish people like this would turn it way, way down. I think we all love some levity and whimsy, but now those gimmicks are bigger and louder than the actual content.
Re: Super Mario 64 for the PS1
#17> Tessellation (up to 2x) to reduce issues with large polygons From the videos I've watched there is still insane amounts of affine transformation texture warping, is that because it's not enable or because 2x is not enough? I guess they will need to also redo all level geometry to be more amenable to tesselation... I guess that's why many ps1 games had blocky looking levels.
Maybe it just needs more tessellation or something else is going on, because you're right - even as someone who grew up on the PS1 and is accustomed to early 3D jank, it looks painfully janky.
Re: Super Mario 64 for the PS1
#18> Tessellation (up to 2x) to reduce issues with large polygons From the videos I've watched there is still insane amounts of affine transformation texture warping, is that because it's not enable or because 2x is not enough? I guess they will need to also redo all level geometry to be more amenable to tesselation... I guess that's why many ps1 games had blocky looking levels.
Re: Super Mario 64 for the PS1
#19Earlier quoted context omitted.
here's another video that showed good gameplay shots that I happened to see last night. https://www.youtube.com/watch?v=kscCFfXecTI
Its incredible to how compltely unwatchable modern youtube norms are, to me at least. I feel like youtubers now aim almost exclusively for the 12-18 demographic. I mean, this person is doing some kind of character or affectation instead of using a normal voice. Everything is some kind of grift or character or PR or persona now it seems. I understand they do this to get viewers, but its just depressing how much more c…
Re: Super Mario 64 for the PS1
#20Earlier quoted context omitted.
here's another video that showed good gameplay shots that I happened to see last night. https://www.youtube.com/watch?v=kscCFfXecTI
The distorted textures and weird triangle clipping issues are exactly what you'd expect from an unoptimized port to a platform that doesn't support perspective correct texturing or depth testing.