Very related (yet idiotically titled, as always) veritasium video https://youtu.be/HBluLfX2F_k?si=6lVPLvJNc2YH_4go
Beautiful Abelian Sandpiles
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Re: Beautiful Abelian Sandpiles
#12Re: Beautiful Abelian Sandpiles
#13Isn't this single frame state of a classic cellular automata? Note, not "just" because I mean no disrespect. I don't understand how this differs from Conway's life other than nuances of the live or die rule.
Re: Beautiful Abelian Sandpiles
#14If something is not associative it is not a group. An abelian group is a group which is commutative.
Re: Beautiful Abelian Sandpiles
#15This has causality backwards—being a group requires an identity element. You can't show something is a group without knowing that the identity element exists in the first place.
In fact, a good chunk of how this article talks about the math is just... slightly off.
Re: Beautiful Abelian Sandpiles
#16Re: Beautiful Abelian Sandpiles
#17Re: Beautiful Abelian Sandpiles
#18Re: Beautiful Abelian Sandpiles
#19Isn't this single frame state of a classic cellular automata? Note, not "just" because I mean no disrespect. I don't understand how this differs from Conway's life other than nuances of the live or die rule.
I don't believe that Game of Life is Abelian.
Re: Beautiful Abelian Sandpiles
#201. Fill a grid with all 6s, then topple it.
2. Subtract the result from a fresh grid with all 6s, then topple it.
So effectively it's computing 'all 6s' - 'all 6s' to get an additive identity. But I'm not entirely sure how to show this always leads to a 'recurrent' sandpile.
EDIT: One possible route: The 'all 3s' sandpile is reachable from any sandpile via a sequence of 'add 1' operations, including from its own successors. Thus (a) it is a 'recurrent' sandpile, (b) adding any sandpile to the 'all 3s' sandpile will create another 'recurrent' sandpile, and (c) all 'recurrent' sandpiles must be reachable in this way. Since by construction, our 'identity' sandpile has a value ≥ 3 in each cell before toppling, it will be a 'recurrent' sandpile.