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Codex, Opus, Gemini try to build Counter Strike

instantdb.com

11–20 of 144 posts

Re: Codex, Opus, Gemini try to build Counter Strike

#11
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

If you're curious about the source, here's the snapshot:

Codex: https://github.com/stopachka/cscodex Gemini: https://github.com/stopachka/csgemini Claude: https://github.com/stopachka/csclaude

Re: Codex, Opus, Gemini try to build Counter Strike

#12
post #5

Neat. FYI all the images on the site are TINY - might be a good idea to make add an interactive lightbox to them so we can see them without right-clicking and opening in a new tab.

Good idea! Added the PR for it here:

https://github.com/instantdb/instant/pull/2010

Once this lands lightbox should be up. Thank you!

Re: Codex, Opus, Gemini try to build Counter Strike

#13
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

If you're curious about the source, here's the snapshot: Codex: https://github.com/stopachka/cscodex Gemini: https://github.com/stopachka/csgemini Claude: https://github.com/stopachka/csclaude

Thanks. Turns out that shader is a builtin of three.js.

Re: Codex, Opus, Gemini try to build Counter Strike

#14
post #2

Wow, that makes me want to check it out more thoroughly (if I had the time) I remember when CS Pro Mod was being made between the transition of CS 1.6, Source, the 1.6 community didn't want to move over to Source, before GO/CS2 came around. Cool to see what's basically Quake1/doom style but this is a far fetch away from counter-strike. Although if netcode could be imagined and implemented I don't see why making a low…

Source had some insane rag doll. CS players weren’t ready for the physics and honestly, Valve spent a hell of a lot of effort to refine the physics for CS:GO to make it feel like CS1. Kudos to the dev teams.

I’d also love a Battle-bits CS version. (Battle-bits was a fun Battlefield low poly spoof).

Re: Codex, Opus, Gemini try to build Counter Strike

#18

I forgot what site it was but there used to be an online and browser playable CS 1.6. I don’t know if it was open source or not but there’s definitely code out their for this stuff so wouldn’t be surprised the models were trained on it.

https://play-cs.com/en/servers

Re: Codex, Opus, Gemini try to build Counter Strike

#19
post #15

Claude's has a funny bug where if you keep shooting a dead player before they respawn, you rack up kills fast. I thought I was doing so well until I realized. Impressive that they can get this far now.

hah ... I think you were killing me!

Re: Codex, Opus, Gemini try to build Counter Strike

#20
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

If you're curious about the source, here's the snapshot: Codex: https://github.com/stopachka/cscodex Gemini: https://github.com/stopachka/csgemini Claude: https://github.com/stopachka/csclaude

Please try again with Codex on High or Extra High. 5.1-Max nerfed it a bit if you don't use higher thinking.
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