Live data from Hacker News

Stride Game Engine 4.3 with .NET 10 Support

stride3d.net

11–20 of 24 posts

Re: Stride Game Engine 4.3 with .NET 10 Support

#12
post #9
post #2

Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use…

Recent versions of Unity are actually using Roslyn ¹) but they are admittedly running a bit behind on C# language version. The currently supported version is at 9 while 14 came out last month. It's not really a huge issue in practice, though. With Godot 4, the big difference between Godot and Godot .NET is that the version with NET support does not build to web and mobile support is 'experimental' ²). Also, they are…

> which makes switching languages decidedly non-trivial.

No, it does not. The C# version supports both GDscript and C#, so just download that if you ever plan to use C#.

Re: Stride Game Engine 4.3 with .NET 10 Support

#13
post #2

Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use…

Raylib is a very good option for 2D games. For me it was the easiest way to translate my toy Doom renderer from javascript that used html canvas to C#.

Re: Stride Game Engine 4.3 with .NET 10 Support

#14
post #2

Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use…

Microsoft is a big advocate of C# and game dev, so they sponsor .NET support in Godot. First class support absolutely.

AFAIK Microsoft is not a Godot sponsor, if you mean in terms of money or time? The companies listed down in this page are Godot sponsors:

https://godotengine.org/donate/

As for advocacy, Microsoft's "Game development with .NET" page points first and foremost to Unity and their outdated, proprietary .NET toolchain; only by digging you get MonoGame/Godot/Stride listed. And if you dig for bindings, they'll first point you to a couple of open source DirectX bindings unmaintained for over 7 years.

I'd say they stopped caring about .NET specifically for game dev as soon as they abandoned XNA. Now they're doing the bare minimum that nets them Visual Studio licenses, which I'm not sure they care much about anymore after Copilot.

Re: Stride Game Engine 4.3 with .NET 10 Support

#15

Earlier quoted context omitted.

Microsoft is a big advocate of C# and game dev, so they sponsor .NET support in Godot. First class support absolutely.

AFAIK Microsoft is not a Godot sponsor, if you mean in terms of money or time? The companies listed down in this page are Godot sponsors: https://godotengine.org/donate/ As for advocacy, Microsoft's "Game development with .NET" page points first and foremost to Unity and their outdated, proprietary .NET toolchain; only by digging you get MonoGame/Godot/Stride listed. And if you dig for bindings, they'll first point y…

Googled it:

> During the past year (2020), Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft.

https://godotengine.org/article/help-us-reach-next-funding-g...

Re: Stride Game Engine 4.3 with .NET 10 Support

#17
post #2

Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use…

The thing with MonoGame is that it was designed to be an opensource version of XNA, thus it doesn't have an evolution path.

FNA has done some experiments going beyond XNA 4 API design, however for the type of 2D games XNA was designed for, there is little else to add anyway.

Re: Stride Game Engine 4.3 with .NET 10 Support

#18
post #2

Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use…

MonoGame is not abandoned, here are two good examples of frameworks on top of MonoGame/FNA: https://github.com/prime31/Nez https://github.com/isadorasophia/murder

Re: Stride Game Engine 4.3 with .NET 10 Support

#19

Earlier quoted context omitted.

AFAIK Microsoft is not a Godot sponsor, if you mean in terms of money or time? The companies listed down in this page are Godot sponsors: https://godotengine.org/donate/ As for advocacy, Microsoft's "Game development with .NET" page points first and foremost to Unity and their outdated, proprietary .NET toolchain; only by digging you get MonoGame/Godot/Stride listed. And if you dig for bindings, they'll first point y…

Googled it: > During the past year (2020), Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft. https://godotengine.org/article/help-us-reach-next-funding-g...

Nice find, thanks! Turns out Godot reached to Miguel de Icaza for a few grants from Microsoft for C# integration around 2017-2020. Coincidentally, I can't find any mention of Microsoft grants for Godot after de Icaza left MS. I guess we found who used to care for Godot at MS. Still, cool that they did it.

Re: Stride Game Engine 4.3 with .NET 10 Support

#20
post #2

Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use…

I have released commercially successful (for a single dev) games with Godot and C#. GDScript is just the default because most newer Godot users prefer the Python-like syntax, and being a custom language it has some extra features and integration in the editor.
Post reply on HN