Celtic Code: Drawing knots with Python
11–20 of 23 posts
Re: Celtic Code: Drawing knots with Python
#12This post makes me wonder - does anyone else think there is a need for a term to more strongly differentiate between procedural generation (like this knot-drawing program) and genAI? I feel it really diminishes the impact of the work of programmer-artists nowadays to say they make “computer-generated” art. Or maybe we already have such a term?
If you try to define systematically what that difference is, though, it's not obvious. At the end of day, I think it's something like "degree of difficulty" or "amount of thought", which are vague concepts. Yet most would agree what the author here did requires more skill and thinking than typing "image of celtic knot" into Gemini.
Re: Celtic Code: Drawing knots with Python
#13This post makes me wonder - does anyone else think there is a need for a term to more strongly differentiate between procedural generation (like this knot-drawing program) and genAI? I feel it really diminishes the impact of the work of programmer-artists nowadays to say they make “computer-generated” art. Or maybe we already have such a term?
I instinctively agree there is an important difference. If you try to define systematically what that difference is, though, it's not obvious. At the end of day, I think it's something like "degree of difficulty" or "amount of thought", which are vague concepts. Yet most would agree what the author here did requires more skill and thinking than typing "image of celtic knot" into Gemini.
Re: Celtic Code: Drawing knots with Python
#14This post makes me wonder - does anyone else think there is a need for a term to more strongly differentiate between procedural generation (like this knot-drawing program) and genAI? I feel it really diminishes the impact of the work of programmer-artists nowadays to say they make “computer-generated” art. Or maybe we already have such a term?
Re: Celtic Code: Drawing knots with Python
#15A web app that uses Python to create Celtic knots and it's really fun!
Looks neat. Might be worth constraining the inputs. I got an error at 200x200: Uncaught PythonError: Traceback (most recent call last): File " ", line 22, in resetKnot File " ", line 473, in generateKnot File "/lib/python3.12/site-packages/PIL/Image.py", line 2941, in new return im._new(core.fill(mode, size, color)) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ MemoryError
Also: yes, good idea
Re: Celtic Code: Drawing knots with Python
#16Really enjoyed how you traced your mental model through the journey of solving the problem.
Re: Celtic Code: Drawing knots with Python
#17 Uncaught TypeError: loading.showModal is not a function
https://2earth.pyscriptapps.com/celtic-knot/ latest/:20
latest:20:17
https://2earth.pyscriptapps.com/celtic-knot/ latest/:20
and Uncaught (in promise) DOMException: IDBFactory.open: The operation is insecure
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core-Dwn9Kajy.js:1Re: Celtic Code: Drawing knots with Python
#18Re: Celtic Code: Drawing knots with Python
#19This post makes me wonder - does anyone else think there is a need for a term to more strongly differentiate between procedural generation (like this knot-drawing program) and genAI? I feel it really diminishes the impact of the work of programmer-artists nowadays to say they make “computer-generated” art. Or maybe we already have such a term?
https://en.wikipedia.org/wiki/Algorithmic_art
> From one point of view, for a work of art to be considered algorithmic art, its creation must include a process based on an algorithm devised by the artist. An artist may also select parameters and interact as the composition is generated. Here, an algorithm is simply a detailed recipe for the design and possibly execution of an artwork […]
Creating art by AI certainly also uses an algorithm to some extent but it cannot be said to have devised that algorithm and arguably also not to clearly define all parameters to the algorithm.
Re: Celtic Code: Drawing knots with Python
#20The linked article references George Bain’s book on Celtic knotwork construction methods, but his son Ian Bain actually found a much, much better method, and argues convincingly that this, not his father’s, was the method used by medieval Celtic illustrators. Ian’s method more easily produces consistent rope widths (when done by hand), and addresses the issue of how to soften these angular turns which ruin the rope e…