i need to map out tree house plans - can this be used?
I'm sorry I can't quite parse what you are asking. "map out" - do you mean you want to digitally design tree houses?
Mesh2Motion – Open-source web application to animate 3D models
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Re: Mesh2Motion – Open-source web application to animate 3D models
#12Re: Mesh2Motion – Open-source web application to animate 3D models
#13Re: Mesh2Motion – Open-source web application to animate 3D models
#14Earlier quoted context omitted.
I'm sorry I can't quite parse what you are asking. "map out" - do you mean you want to digitally design tree houses?
yes, kind stranger. i need to design tree house, was not sure if this can be used. not so fond of sketch up.
Re: Mesh2Motion – Open-source web application to animate 3D models
#15nice, animating spinning wheels or tracks on vehicles would be cool!
Re: Mesh2Motion – Open-source web application to animate 3D models
#16I just wanted to thank the creators of this app for making it usable without having to create an account. It's a breath of fresh air!
Re: Mesh2Motion – Open-source web application to animate 3D models
#17Pleasantly surprised to see a project like this without genAI nowadays. And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.
why? aren't you desperately longing for trying to put into a prompt how a model should be animated? /s
It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable
Re: Mesh2Motion – Open-source web application to animate 3D models
#18i need to map out tree house plans - can this be used?
Re: Mesh2Motion – Open-source web application to animate 3D models
#19Re: Mesh2Motion – Open-source web application to animate 3D models
#20Suggestion to help with this: Instead of starting with a blank slate, start right at the end of the process with the human model loaded and animated, then the user can go "back" and change things once they've seen the kind of results they can get.