So, I'd have to dig through some older notes I have, however, some of this information seems inaccurate based upon my own interpretation of the specs (and writing code...specifically, but not limited to, the PowerPC part). A suggestion from me is to provide sources, and also maybe an epub of this.
Please see this: https://github.com/flipacholas/Architecture-of-consoles > A suggestion from me is to provide sources, and also maybe an epub of this What do you mean?
PlayStation 3 Architecture (2021)
11–20 of 63 posts
Re: PlayStation 3 Architecture (2021)
#12> The EIB is made of twelve nodes called Ramps, each one connecting one component of Cell... Having said that, instead of recurring to single bus topologies (like the Emotion Engine and its precursor did), ramps are inter-connected following the token ring topology, where data packets must cross through all neighbours until it reaches the destination (there’s no direct path). I knew IBM was involved in the design of…
Re: PlayStation 3 Architecture (2021)
#13Can it run deep learning workloads?
Re: PlayStation 3 Architecture (2021)
#14Earlier quoted context omitted.
The PS3 was used a few time in clusters – some NN work was done on it back in the day. My understanding (somewhat echoed in TFA) is that when programming Cell, you really needed to think about communication patterns to avoid quickly running into memory bandwidth limitations, especially given memory hierarchy and bus quirks. https://open.clemson.edu/all_theses/629/
For a while, it was a major player in protein folding. I remember the PS3 was particularly apt at doing that sort of work.
Re: PlayStation 3 Architecture (2021)
#15Can it run deep learning workloads?
Re: PlayStation 3 Architecture (2021)
#16> The EIB is made of twelve nodes called Ramps, each one connecting one component of Cell... Having said that, instead of recurring to single bus topologies (like the Emotion Engine and its precursor did), ramps are inter-connected following the token ring topology, where data packets must cross through all neighbours until it reaches the destination (there’s no direct path). I knew IBM was involved in the design of…
The EIB has nothing to do with 1980s Token Ring and this is arguably a mistake in the article. It's just a ring topology.
Re: PlayStation 3 Architecture (2021)
#17Earlier quoted context omitted.
The PS3 was used a few time in clusters – some NN work was done on it back in the day. My understanding (somewhat echoed in TFA) is that when programming Cell, you really needed to think about communication patterns to avoid quickly running into memory bandwidth limitations, especially given memory hierarchy and bus quirks. https://open.clemson.edu/all_theses/629/
For a while, it was a major player in protein folding. I remember the PS3 was particularly apt at doing that sort of work.
Re: PlayStation 3 Architecture (2021)
#18Re: PlayStation 3 Architecture (2021)
#19Earlier quoted context omitted.
The PS3 was used a few time in clusters – some NN work was done on it back in the day. My understanding (somewhat echoed in TFA) is that when programming Cell, you really needed to think about communication patterns to avoid quickly running into memory bandwidth limitations, especially given memory hierarchy and bus quirks. https://open.clemson.edu/all_theses/629/
For a while, it was a major player in protein folding. I remember the PS3 was particularly apt at doing that sort of work.
Re: PlayStation 3 Architecture (2021)
#20I remember hearing somebody talk about programming hot loops in either the the PS3 or PS2 in Excel, to get a good handle on the concurrency question by having assembler in multiple columns next to each other