Albeit it sort of worked for the kidlets on their lo-rez screens, demoscene- and/or game-style visual aesthetics were (and often still are) a bad choice for good application UI design. But that's of course mostly just preference talking.
Back then (no Internet for most and scarce documentation) learning proper coding wasn't easy; I recall when a good number of games, demos and some utilities too stopped working because programmers ignored or simply didn't know the guidelines (RKM books were costly for demoscene kids) and used address registers to store data. The plain 68000 CPU had internal 32 bit address registers, but physical address bus was 24 bi…
Examples:
- The Programmer's PC Sourcebook 155615321X
- The Undocumented PC 0201622777
- PC Intern: The Encyclopedia of System Programming 1557553041
Coupled with Turbo Pascal and Turbo C++, until I could afford Borland C++ 3.1 by virtue of getting a job at Egghead Software. :D "Stack Overflow" was the 4 other people in the under-resourced, purposefully (un)managed high school computer lab run by the wisdom of one Dr. Richard Thaw. It had awful PS/2 model 25's and 30's that were an upgrade from discarded PCjr's. It did, however, have 10BASE2 thin-net and a nominal Novell 2.x or 3.x file server.