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Trap the Critters with Paint

deepanwadhwa.github.io

11–20 of 26 posts

Re: Trap the Critters with Paint

#12
post #5
post #4

How do you win a level? I trapped the critter with painted lines but when the time expired it said I lost :-(

Ah..you have to trap them REAL tightly and then they explode :-)

Helps to hold the button down and shake over the circle - if you don't mouseup it doesn't count as a new stroke.

Re: Trap the Critters with Paint

#16
post #9

Reminds me of Xonix [0]... [0]: https://dos.zone/xonix-1984/

Xonix is listed as a remake of Qix. https://en.wikipedia.org/wiki/Qix

I encountered a version of this game sometime around 1990 and played the hell out of it. Since I don’t see any remakes from around that time, and I never had a Game Boy, I might have found it on a BBS, or a discount rack. There were a huge number of people briefly playing another game in this genre sometime around 2004, with lots of pretty colors. Everyone was playing it, and then they weren’t. I didn’t because I’d already played the original enough for one life. But I can’t find it in the list either.

Re: Trap the Critters with Paint

#18
post #5

Earlier quoted context omitted.

Ah..you have to trap them REAL tightly and then they explode :-)

Helps to hold the button down and shake over the circle - if you don't mouseup it doesn't count as a new stroke.

Nice find, there is a limited length for each stroke though :)

Re: Trap the Critters with Paint

#20
post #11
post #9

Reminds me of Xonix [0]... [0]: https://dos.zone/xonix-1984/

JezzBall was also pretty similar: https://en.wikipedia.org/wiki/JezzBall Jezzball was a TI calculator classic.

This is so nostalgic. I remember feeling like I was so good at Jezzball. In later levels I'd start a wall near one corner of the screen, closer to one edge than the opposite edge, to ensure the shorter wall would connect, and sacrificing the longer wall. The surviving wall would create a "corridor" in which to trap balls with tiny horizontal walls, often such that they ended up completely stationary.
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