It's a shame that's a ~40MB single page of all blog posts. IMHO each blog post should have its own page, to make it easier to share.
To be fair, he probably has better to do today than keep up with web technologies. I know I would.
11–20 of 42 posts
It's a shame that's a ~40MB single page of all blog posts. IMHO each blog post should have its own page, to make it easier to share.
To be fair, he probably has better to do today than keep up with web technologies. I know I would.
My favorites will always be the PC and GameBoy releases but the SNES version is certainly worth a look.
They really upped the level and detailing on the art and the audio/music is quite good as well.
Design-wise they added a button to perform a forward jump which is really welcome.
> "For the first time I felt what it's really like to play Prince of Persia when you're not the author and don't already know by rote what's lurking around every corner." This perfectly captures why code reviews by someone who didn't write the original are so valuable. You can't unsee your own assumptions. I remember seeing the following short but extremely interesting documentary about makings of the game as well: h…
> This perfectly captures why code reviews by someone who didn't write the original are so valuable. You can't unsee your own assumptions. It's not just that. It's anything creative, really. It can be a tech startup, it can be a book... you name it. The thing is that creators become blinded by their own perception as they lose the ability to see flaws. The longer they work on a thing, the less they are able to unders…
The music, even though was playing from the PC beep speaker haunts me to this day https://www.youtube.com/watch?v=HcI8lQvX8Ng
Finally, after all these years I still remember running it with "prince megahit" to enable cheat mode so I'd be able to pass the levels using ctrl+l...
If you find the columns jarring, run this in the console: document.querySelectorAll('.col-50').forEach(d=>d.classList.replace('col-50','col-100'));
Earlier quoted context omitted.
> This perfectly captures why code reviews by someone who didn't write the original are so valuable. You can't unsee your own assumptions. It's not just that. It's anything creative, really. It can be a tech startup, it can be a book... you name it. The thing is that creators become blinded by their own perception as they lose the ability to see flaws. The longer they work on a thing, the less they are able to unders…
One trick when doing music mixing is to play the mix from some really low-end speakers. In one studio they had a small radio someone could have in their kitchen. There are a lot of reasons to do this but you also get some perspective this way since you become deaf to your own work indeed very quickly.
I was told, somewhere, some guy was blasting himself with a giant speaker array tweaking the levels on Hit Me Baby One More Time, before it could be printed to masters. A mental scene that has lived rent free in my mind for decades.
It still blows my mind that consumer grade CDs and LPs were the source for radio broadcasts and such.
Earlier quoted context omitted.
> This perfectly captures why code reviews by someone who didn't write the original are so valuable. You can't unsee your own assumptions. It's not just that. It's anything creative, really. It can be a tech startup, it can be a book... you name it. The thing is that creators become blinded by their own perception as they lose the ability to see flaws. The longer they work on a thing, the less they are able to unders…
One trick when doing music mixing is to play the mix from some really low-end speakers. In one studio they had a small radio someone could have in their kitchen. There are a lot of reasons to do this but you also get some perspective this way since you become deaf to your own work indeed very quickly.
I found someone briefly showing on yt :) https://www.youtube.com/watch?v=CQW4M5azj_0?t=60
I remember that I was playing the DOS version of PoP on a computer with Hercules Graphics Card ( https://en.wikipedia.org/wiki/Hercules_Graphics_Card ) so I suppose the DOS version also supported Hercules (beyond CGA/EGA/VGA). The music, even though was playing from the PC beep speaker haunts me to this day https://www.youtube.com/watch?v=HcI8lQvX8Ng Finally, after all these years I still remember running it with "pr…
IIRC, Hercules cards were more pro-oriented (monochrome graphics, but higher resolution than their contemporaries), so I doubt anyone would bother to make a game port specifically for them.
If you ran the game on a Hercules, most likely it was the CGA version run on top of a CGA simulator [1].
[1] https://dosdays.co.uk/topics/cga_simulators_for_hercules.php
I remember that I was playing the DOS version of PoP on a computer with Hercules Graphics Card ( https://en.wikipedia.org/wiki/Hercules_Graphics_Card ) so I suppose the DOS version also supported Hercules (beyond CGA/EGA/VGA). The music, even though was playing from the PC beep speaker haunts me to this day https://www.youtube.com/watch?v=HcI8lQvX8Ng Finally, after all these years I still remember running it with "pr…
> I suppose the DOS version also supported Hercules (beyond CGA/EGA/VGA). IIRC, Hercules cards were more pro-oriented (monochrome graphics, but higher resolution than their contemporaries), so I doubt anyone would bother to make a game port specifically for them. If you ran the game on a Hercules, most likely it was the CGA version run on top of a CGA simulator [1]. [1] https://dosdays.co.uk/topics/cga_simulators_for…
From some research it seems that hercules was actually supported:
https://www.dosbox-staging.org/getting-started/enhancing-pri...
and from
https://dosdays.co.uk/topics/Games/game_prince.php
> Intel 8088/8086 CPU, 512 KB of RAM (640 KB for MCGA/VGA version) Graphics support for Hercules, CGA, Tandy/PCjr, EGA and MCGA/VGA (320 x 200 max. resolution in 256 colours)
Notice that PoP was one of the few games I was able to play with that hercules monitor :|